public override void Success()
 {
     // Reward player
     if (!killSubmission.Aborted)
     {
         MyScriptWrapper.AddMoney(500);
     }
     base.Success();
 }
        private void MVisitVendorOnOnMissionLoaded(MyMissionBase sender)
        {
            MyScriptWrapper.AddMoney(10000);

            m_captain.SetWaypointPath("Captain");
            m_captain.PatrolMode    = MyPatrolMode.CYCLE;
            m_captain.SpeedModifier = 0.25f;
            m_captain.Patrol();
        }