private void Initialize()
        {
            // Configure the scene with an imagery basemap.
            MySceneView.Scene = new Scene(Basemap.CreateImagery());

            // Add a surface to the scene for elevation.
            ArcGISTiledElevationSource elevationSource = new ArcGISTiledElevationSource(new Uri(_elevationServiceUrl));
            Surface elevationSurface = new Surface();

            elevationSurface.ElevationSources.Add(elevationSource);
            MySceneView.Scene.BaseSurface = elevationSurface;

            // Create the graphics overlay.
            GraphicsOverlay overlay = new GraphicsOverlay();

            // Set the surface placement mode for the overlay.
            overlay.SceneProperties.SurfacePlacement = SurfacePlacement.Absolute;

            // Create a graphic for each symbol type and add it to the scene.
            int index = 0;

            Color[] colors       = { Color.Red, Color.Green, Color.Blue, Color.Purple, Color.Turquoise, Color.White };
            Array   symbolStyles = Enum.GetValues(typeof(SimpleMarkerSceneSymbolStyle));

            foreach (SimpleMarkerSceneSymbolStyle symbolStyle in symbolStyles)
            {
                // Create the symbol.
                SimpleMarkerSceneSymbol symbol = new SimpleMarkerSceneSymbol(symbolStyle, colors[index], 200, 200, 200, SceneSymbolAnchorPosition.Center);

                // Offset each symbol so that they aren't in the same spot.
                double   positionOffset = 0.01 * index;
                MapPoint point          = new MapPoint(44.975 + positionOffset, 29, 500, SpatialReferences.Wgs84);

                // Create the graphic from the geometry and the symbol.
                Graphic item = new Graphic(point, symbol);

                // Add the graphic to the overlay.
                overlay.Graphics.Add(item);

                // Increment the index.
                index++;
            }

            // Show the graphics overlay in the scene.
            MySceneView.GraphicsOverlays.Add(overlay);

            // Set the initial viewpoint.
            Camera initalViewpoint = new Camera(28.9672, 44.9858, 2495, 12, 53, 0);

            MySceneView.SetViewpointCamera(initalViewpoint);
        }
Exemple #2
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        public BlankPage1()
        {
            this.InitializeComponent();

            MySceneView.Scene = new Scene(Basemap.CreateDarkGrayCanvasVector());
            MySceneView.Scene.BaseSurface.ElevationSources.Add(new ArcGISTiledElevationSource(new System.Uri("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")));

            // Define rendering mode for VR experience.
            MySceneView.StereoRendering          = new SideBySideBarrelDistortionStereoRendering();
            MySceneView.IsAttributionTextVisible = false;

            var camera = new Camera(34.02209, -118.2853, 1000, 0, 45, 0);

            MySceneView.SetViewpointCamera(camera);

            var             wgs84 = MySceneView.Scene.SpatialReference;
            GraphicsOverlay go    = new GraphicsOverlay();

            go.SceneProperties.SurfacePlacement = SurfacePlacement.Relative;
            var rnd = new System.Random();

            for (int i = 0; i < 50; i++)
            {
                var buoy1Loc = new MapPoint(-118.2606, 34.0498, 1000, wgs84);

                // create a marker symbol
                var buoyMarker = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle.Circle, Colors.Red, 10);

                // create graphics
                var buoyTest = new Graphic(buoy1Loc, buoyMarker);

                go.Graphics.Add(buoyTest);

                /* Make the intercontinental marked */
                Task.Factory.StartNew(async() => {
                    while (true)
                    {
                        buoyTest.Geometry = new MapPoint(-118.2606 + rnd.NextDouble(), 34.0498 + rnd.NextDouble(), rnd.Next(0, 1000));
                        await Task.Delay(100);
                    }
                });
            }
            MySceneView.GraphicsOverlays.Add(go);
        }
        private void Initialize()
        {
            // Create the scene with basemap.
            MySceneView.Scene = new Scene(BasemapStyle.ArcGISImageryStandard);

            // Create and use an elevation surface to show terrain.
            Surface baseSurface = new Surface();

            baseSurface.ElevationSources.Add(new ArcGISTiledElevationSource(new Uri(ElevationServiceUrl)));
            MySceneView.Scene.BaseSurface = baseSurface;

            // Create the integrated mesh layer from URL.
            IntegratedMeshLayer meshLayer = new IntegratedMeshLayer(new Uri(IntegratedMeshLayerUrl));

            // Add the layer to the scene's operational layers.
            MySceneView.Scene.OperationalLayers.Add(meshLayer);

            // Start with camera pointing at the scene.
            MySceneView.SetViewpointCamera(new Camera(new MapPoint(2.8259, 41.9906, 200.0), 190, 65, 0));
        }
Exemple #4
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        private void Initialize()
        {
            // Create the scene with basemap.
            MySceneView.Scene = new Scene(Basemap.CreateImagery());

            // Create and use an elevation surface to show terrain.
            Surface baseSurface = new Surface();

            baseSurface.ElevationSources.Add(new ArcGISTiledElevationSource(new Uri(ElevationServiceUrl)));
            MySceneView.Scene.BaseSurface = baseSurface;

            // Create the integrated mesh layer from URL.
            IntegratedMeshLayer meshLayer = new IntegratedMeshLayer(new Uri(IntegratedMeshLayerUrl));

            // Add the layer to the scene's operational layers.
            MySceneView.Scene.OperationalLayers.Add(meshLayer);

            // Start with camera pointing at El Capitan.
            MySceneView.SetViewpointCamera(new Camera(new MapPoint(-119.622075, 37.720650, 2104.901239), 315.50368761552056, 78.09465920130114, 0));
        }
        private void Initialize()
        {
            // Create the scene with a basemap.
            MySceneView.Scene = new Scene(Basemap.CreateImagery());

            // Add an elevation source to the scene.
            Surface elevationSurface = new Surface();
            ArcGISTiledElevationSource elevationSource = new ArcGISTiledElevationSource(new Uri(_elevationServiceUrl));

            elevationSurface.ElevationSources.Add(elevationSource);
            MySceneView.Scene.BaseSurface = elevationSurface;

            // Set the initial viewpoint.
            Camera initialCamera = new Camera(64.416919, -14.483728, 100, 318, 105, 0);

            MySceneView.SetViewpointCamera(initialCamera);

            // Configure the picker.
            AtmosphereEffectPicker.ItemsSource   = new [] { "Realistic", "Horizon only", "None" };
            AtmosphereEffectPicker.SelectedIndex = 1;

            // Apply the selected atmosphere effect option.
            AtmosphereEffectPicker.SelectedIndexChanged += (o, e) =>
            {
                switch (AtmosphereEffectPicker.SelectedIndex)
                {
                case 0:
                    MySceneView.AtmosphereEffect = AtmosphereEffect.Realistic;
                    break;

                case 1:
                    MySceneView.AtmosphereEffect = AtmosphereEffect.HorizonOnly;
                    break;

                case 2:
                    MySceneView.AtmosphereEffect = AtmosphereEffect.None;
                    break;
                }
            };
        }
        private void Initialize()
        {
            // Set up the scene with an imagery basemap.
            MySceneView.Scene = new Scene(Basemap.CreateImagery());

            // Set the initial viewpoint for the scene.
            MapPoint point         = new MapPoint(83.9, 28.4, 1000, SpatialReferences.Wgs84);
            Camera   initialCamera = new Camera(point, 1000, 0, 50, 0);

            MySceneView.SetViewpointCamera(initialCamera);

            // Create a graphics overlay.
            GraphicsOverlay overlay = new GraphicsOverlay();

            overlay.SceneProperties.SurfacePlacement = SurfacePlacement.Relative;
            MySceneView.GraphicsOverlays.Add(overlay);

            // Add a renderer using rotation expressions.
            SimpleRenderer renderer = new SimpleRenderer();

            renderer.SceneProperties.HeadingExpression = "[HEADING]";
            renderer.SceneProperties.PitchExpression   = "[PITCH]";

            // Apply the renderer to the graphics overlay.
            overlay.Renderer = renderer;

            // Create a red cone graphic.
            SimpleMarkerSceneSymbol coneSymbol = SimpleMarkerSceneSymbol.CreateCone(Color.Red, 100, 100);

            coneSymbol.Pitch = -90;
            MapPoint conePoint = new MapPoint(83.9, 28.41, 200, SpatialReferences.Wgs84);
            Graphic  cone      = new Graphic(conePoint, coneSymbol);

            // Add the cone graphic to the overlay.
            overlay.Graphics.Add(cone);

            // Listen for changes in slider values and update graphic properties.
            HeadingSlider.ValueChanged += (sender, e) => { cone.Attributes["HEADING"] = HeadingSlider.Value; };
            PitchSlider.ValueChanged   += (sender, e) => { cone.Attributes["PITCH"] = PitchSlider.Value; };
        }
Exemple #7
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        private void Initialize()
        {
            // Create the scene with a basemap.
            MySceneView.Scene = new Scene(BasemapStyle.ArcGISImageryStandard);

            // Add an elevation source to the scene.
            Surface elevationSurface = new Surface();
            ArcGISTiledElevationSource elevationSource = new ArcGISTiledElevationSource(new Uri(_elevationServiceUrl));

            elevationSurface.ElevationSources.Add(elevationSource);
            MySceneView.Scene.BaseSurface = elevationSurface;

            // Set the initial viewpoint.
            Camera initialCamera = new Camera(64.416919, -14.483728, 100, 318, 105, 0);

            MySceneView.SetViewpointCamera(initialCamera);

            // Apply the selected atmosphere effect option.
            RealisticOption.Selected   += (sender, e) => MySceneView.AtmosphereEffect = AtmosphereEffect.Realistic;
            HorizonOnlyOption.Selected += (sender, e) => MySceneView.AtmosphereEffect = AtmosphereEffect.HorizonOnly;
            NoneOption.Selected        += (sender, e) => MySceneView.AtmosphereEffect = AtmosphereEffect.None;
        }
Exemple #8
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        private async void Initialize()
        {
            // Create a new Scene with an imagery basemap.
            Scene scene = new Scene(BasemapStyle.ArcGISImageryStandard);

            // Add a base surface with elevation data.
            Surface elevationSurface = new Surface();
            Uri     elevationService = new Uri("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer");

            elevationSurface.ElevationSources.Add(new ArcGISTiledElevationSource(elevationService));
            scene.BaseSurface = elevationSurface;

            // Add a scene layer.
            Uri buildingsService            = new Uri("https://tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services/Buildings_Berlin/SceneServer");
            ArcGISSceneLayer buildingsLayer = new ArcGISSceneLayer(buildingsService);

            scene.OperationalLayers.Add(buildingsLayer);

            // Assign the Scene to the SceneView.
            MySceneView.Scene = scene;

            try
            {
                // Create a camera with an interesting view.
                await buildingsLayer.LoadAsync();

                MapPoint center     = (MapPoint)GeometryEngine.Project(buildingsLayer.FullExtent.GetCenter(), SpatialReferences.Wgs84);
                Camera   viewCamera = new Camera(center.Y, center.X, 600, 120, 60, 0);

                // Set the viewpoint with the camera.
                MySceneView.SetViewpointCamera(viewCamera);
            }
            catch (Exception e)
            {
                await Application.Current.MainPage.DisplayAlert("Error", e.ToString(), "OK");
            }
        }
Exemple #9
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        public MyMapView()
        {
            InitializeComponent();
            // Create a scene with elevation.
            Surface sceneSurface = new Surface();

            sceneSurface.ElevationSources.Add(new ArcGISTiledElevationSource(_worldElevationService));
            Scene myScene = new Scene(Basemap.CreateImagery())
            {
                BaseSurface = sceneSurface
            };

            // Create and add a building layer.
            ArcGISSceneLayer buildingsLayer = new ArcGISSceneLayer(_buildingService);

            myScene.OperationalLayers.Add(buildingsLayer);

            // Create and add an analysis overlay.
            AnalysisOverlay measureAnalysisOverlay = new AnalysisOverlay();

            MySceneView.AnalysisOverlays.Add(measureAnalysisOverlay);
            //SpatialReference spref = new SpatialReference(26717); // NAD_1927_UTM_Zone_17N
            MapPoint baseMapPoint1 = new MapPoint(25.905114, -80.767646, SpatialReferences.WebMercator);
            MapPoint start         = new MapPoint(-4.494677, 48.384472, 24.772694, SpatialReferences.Wgs84);

            double           latitude     = double.Parse("50.250000");   // No difference if values are between 19.75N and 50.25N
            double           longitude    = double.Parse("-81.000000");  // 81.0W is the central meridian for UTM 17N
            SpatialReference spref        = new SpatialReference(26717); // NAD_1927_UTM_Zone_17N
            MapPoint         baseMapPoint = new MapPoint(longitude, latitude, SpatialReferences.Wgs84);

            MapPoint mapPoint1 = GeometryEngine.Project(baseMapPoint, spref) as MapPoint;


            MySceneView.SetViewpointCamera(new Camera(baseMapPoint1, 200, 0, 45, 0));
            // Show the scene in the view.
            MySceneView.Scene = myScene;
        }
Exemple #10
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        private void Initialize()
        {
            // Create a scene with elevation.
            Surface sceneSurface = new Surface();

            sceneSurface.ElevationSources.Add(new ArcGISTiledElevationSource(_worldElevationService));
            Scene myScene = new Scene(Basemap.CreateImagery())
            {
                BaseSurface = sceneSurface
            };

            // Create and add a building layer.
            ArcGISSceneLayer buildingsLayer = new ArcGISSceneLayer(_buildingService);

            myScene.OperationalLayers.Add(buildingsLayer);

            // Create and add an analysis overlay.
            AnalysisOverlay measureAnalysisOverlay = new AnalysisOverlay();

            MySceneView.AnalysisOverlays.Add(measureAnalysisOverlay);

            // Create an initial distance measurement and show it.
            MapPoint start = new MapPoint(-4.494677, 48.384472, 24.772694, SpatialReferences.Wgs84);
            MapPoint end   = new MapPoint(-4.495646, 48.384377, 58.501115, SpatialReferences.Wgs84);

            _distanceMeasurement = new LocationDistanceMeasurement(start, end);
            measureAnalysisOverlay.Analyses.Add(_distanceMeasurement);

            // Keep the UI updated.
            _distanceMeasurement.MeasurementChanged += (o, e) =>
            {
                // This is needed because measurement change events occur on a non-UI thread and this code accesses UI object.
                Device.BeginInvokeOnMainThread(() =>
                {
                    // Update the labels with new values in the format {value} {unit system}.
                    DirectMeasureLabel.Text =
                        $"{_distanceMeasurement.DirectDistance.Value:F} {_distanceMeasurement.DirectDistance.Unit.Abbreviation}";
                    VerticalMeasureLabel.Text =
                        $"{_distanceMeasurement.VerticalDistance.Value:F} {_distanceMeasurement.VerticalDistance.Unit.Abbreviation}";
                    HorizontalMeasureLabel.Text =
                        $"{_distanceMeasurement.HorizontalDistance.Value:F} {_distanceMeasurement.HorizontalDistance.Unit.Abbreviation}";
                });
            };

            // Configure the unit system selection box.
            UnitSystemCombo.ItemsSource  = Enum.GetValues(typeof(UnitSystem));
            UnitSystemCombo.SelectedItem = _distanceMeasurement.UnitSystem;

            // Update the unit system selection.
            UnitSystemCombo.SelectedIndexChanged += (sender, args) =>
            {
                _distanceMeasurement.UnitSystem = (UnitSystem)UnitSystemCombo.SelectedItem;
            };

            // Show the scene in the view.
            MySceneView.Scene = myScene;
            MySceneView.SetViewpointCamera(new Camera(start, 200, 0, 45, 0));

            // Subscribe to tap events to enable updating the measurement.
            MySceneView.GeoViewTapped += MySceneView_GeoViewTapped;
        }
Exemple #11
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        private void Initialize()
        {
            _viewHeight = HeightSlider.Value;

            // Create the scene with the imagery basemap.
            Scene myScene = new Scene(Basemap.CreateImagery());

            MySceneView.Scene = myScene;

            // Add the surface elevation.
            Surface mySurface = new Surface();

            mySurface.ElevationSources.Add(new ArcGISTiledElevationSource(_localElevationImageService));
            myScene.BaseSurface = mySurface;

            // Add the scene layer.
            ArcGISSceneLayer sceneLayer = new ArcGISSceneLayer(_buildingsUrl);

            myScene.OperationalLayers.Add(sceneLayer);

            // Create the MapPoint representing the initial location.
            MapPoint initialLocation = new MapPoint(-4.5, 48.4, 46 + _viewHeight);

            // Create the location viewshed analysis.
            _viewshed = new LocationViewshed(
                initialLocation,
                HeadingSlider.Value,
                PitchSlider.Value,
                HorizontalAngleSlider.Value,
                VerticalAngleSlider.Value,
                MinimumDistanceSlider.Value,
                MaximumDistanceSlider.Value);

            // Create a camera based on the initial location.
            Camera camera = new Camera(initialLocation, 200.0, 20.0, 70.0, 0.0);

            // Create a symbol for the viewpoint.
            _viewpointSymbol = SimpleMarkerSceneSymbol.CreateSphere(Color.Blue, 10, SceneSymbolAnchorPosition.Center);

            // Add the symbol to the viewpoint overlay.
            _viewpointOverlay = new GraphicsOverlay();
            _viewpointOverlay.SceneProperties = new LayerSceneProperties(SurfacePlacement.Absolute);
            _viewpointOverlay.Graphics.Add(new Graphic(initialLocation, _viewpointSymbol));

            // Apply the camera to the scene view.
            MySceneView.SetViewpointCamera(camera);

            // Create an analysis overlay for showing the viewshed analysis.
            _analysisOverlay = new AnalysisOverlay();

            // Add the viewshed analysis to the overlay.
            _analysisOverlay.Analyses.Add(_viewshed);

            // Add the analysis overlay to the SceneView.
            MySceneView.AnalysisOverlays.Add(_analysisOverlay);

            // Add the graphics overlay
            MySceneView.GraphicsOverlays.Add(_viewpointOverlay);

            // Update the frustum outline Color.
            // The frustum outline shows the volume in which the viewshed analysis is performed.
            Viewshed.FrustumOutlineColor = Color.Blue;

            // Subscribe to tap events. This enables the 'pick up' and 'drop' workflow for moving the viewpoint.
            MySceneView.GeoViewTapped += MySceneViewOnGeoViewTapped;
        }