public void SaveGame() { MySceneManager.SceneType sceneType = MySceneManager.Instance.CurrentScene; if (sceneType == MySceneManager.SceneType.Explore || sceneType == MySceneManager.SceneType.Villiage) { MySceneManager.Instance.Save(); ItemManager.Instance.Save(); TeamManager.Instance.Save(); ProgressManager.Instance.Save(); ExploreController.Instance.Save(); } }
public void SetData(MySceneManager.SceneType scene) { CurrentScene = scene; }