Exemple #1
0
 public void SaveGame()
 {
     MySceneManager.SceneType sceneType = MySceneManager.Instance.CurrentScene;
     if (sceneType == MySceneManager.SceneType.Explore || sceneType == MySceneManager.SceneType.Villiage)
     {
         MySceneManager.Instance.Save();
         ItemManager.Instance.Save();
         TeamManager.Instance.Save();
         ProgressManager.Instance.Save();
         ExploreController.Instance.Save();
     }
 }
Exemple #2
0
 public void SetData(MySceneManager.SceneType scene)
 {
     CurrentScene = scene;
 }