internal unsafe static void AllocateLuts(ref AtmosphereLuts luts) { if (luts.TransmittanceLut == RwTexId.NULL) { luts.TransmittanceLut = MyRwTextures.CreateUav2D(256, 64, SharpDX.DXGI.Format.R16G16B16A16_Float); luts.InscatterLut = MyRwTextures.CreateUav3D(32, 128, 32 * 8, SharpDX.DXGI.Format.R16G16B16A16_Float); } }