public static void LoadModules()
        {
            MyLog.INFO.WriteLine("Loading system modules...");

            AddModuleFromAssembly(new FileInfo(MyResources.GetEntryAssemblyPath() + "\\" + CORE_MODULE_NAME), true);

            MyLog.INFO.WriteLine("Loading custom modules...");

            foreach (string modulePath in ModulesSearchPath)
            {
                FileInfo info = new FileInfo(modulePath);

                if ((info.Attributes & FileAttributes.Directory) > 0)
                {
                    info = new FileInfo(Path.Combine(info.FullName, info.Name + ".dll"));
                }

                if (info.Exists)
                {
                    AddModuleFromAssembly(info);
                }
                else
                {
                    MyLog.ERROR.WriteLine("Module assembly not found: " + info);
                }
            }
        }
        static MyConfiguration()
        {
            GlobalPTXFolder = MyResources.GetEntryAssemblyPath() + @"\modules\GoodAI.BasicNodes\ptx\";
            KnownNodes      = new Dictionary <Type, MyNodeConfig>();
            KnownWorlds     = new Dictionary <Type, MyWorldConfig>();
            Modules         = new List <MyModuleConfig>();

            ModulesSearchPath = new List <string>();
            AssemblyLookup    = new Dictionary <Assembly, MyModuleConfig>();
        }
        public static void SetupModuleSearchPath()
        {
            //SearchPath.Add(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData)); //add bs folder name

            if (Directory.Exists(MyResources.GetEntryAssemblyPath() + "\\" + MODULES_PATH))
            {
                foreach (string modulePath in Directory.GetDirectories(MyResources.GetEntryAssemblyPath() + "\\" + MODULES_PATH))
                {
                    ModulesSearchPath.Add(modulePath);
                }
            }
        }
        public static void SetupModuleSearchPath()
        {
            var modulesPath = Path.Combine(MyResources.GetEntryAssemblyPath(), MODULES_PATH);

            if (Directory.Exists(modulesPath))
            {
                foreach (string modulePath in Directory.GetDirectories(modulesPath))
                {
                    ModulesSearchPath.Add(modulePath);
                }
            }
        }
        public static void LoadModules()
        {
            MyLog.INFO.WriteLine("Loading system modules...");
            AddModuleFromAssembly(
                new FileInfo(Path.Combine(MyResources.GetEntryAssemblyPath(), CORE_MODULE_NAME)), basicNode: true);

            if (ModulesSearchPath.Count == 0)
            {
                throw new InvalidOperationException("ModulesSearchPath must not be empty.");
            }

            MyLog.INFO.WriteLine("Loading custom modules...");
            ListModules().ForEach(moduleFileInfo => AddModuleFromAssembly(moduleFileInfo));
        }
Exemple #6
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        public MyProjectRunner(MyLogLevel level = MyLogLevel.DEBUG)
        {
            // why not to directly ask for TypeMap.GetInstance<MySimulation> ?
            // because in Typemap configuration, MySimulation is set to be singleton - this causes problems when MyProjectRunner
            // is instantiated multiple times - second and following instances obtain an instance of MySimulation from the first
            // MyProjectRunner instance. If the first MyProjectRunner instance was Shutdown-ed, the MySimulation instance is also
            // cleared and any following Shutdown on other MyProjectRunner instances will cause freeze/inifnite hang.
            // This code creates new MySimulation instance for each MyProjectRunner instance.
            // Other solution could be to not have a MySimulation as a singleton in TypeMap configuration - and it could work just OK,
            // because in BrainSim, the TypeMap's GetInstance on MySimulation is only on one place in MainForm. However, this may change
            // in future or the change itself may have other consequences, so for now I pick this solution, as it is safer.
            MySimulation simulation = new MyLocalSimulation(TypeMap.GetInstance <MyValidator>(), TypeMap.GetInstance <IMyExecutionPlanner>());

            SimulationHandler = new MySimulationHandler(simulation);
            m_resultIdCounter = 0;

            SimulationHandler.ProgressChanged += SimulationHandler_ProgressChanged;
            SimulationHandler.StepPerformed   += SimulationHandler_StepPerformed;

            m_monitors = new List <Tuple <int, uint, MonitorFunc> >();
            m_results  = new Hashtable();

            Project = new MyProject();

            var path = MyResources.GetEntryAssemblyPath();

            if (MyConfiguration.ModulesSearchPath.Count == 0)
            {
                MyConfiguration.SetupModuleSearchPath();
            }
            MyConfiguration.ProcessCommandParams();

            try
            {
                if (MyConfiguration.Modules.Count == 0)
                {
                    MyConfiguration.LoadModules();
                }
            }
            catch (Exception e)
            {
                MyLog.WARNING.WriteLine(e.Message);
                throw;
            }

            MyLog.Level = level;
        }
Exemple #7
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        private void LoadLicensesList()
        {
            // first add our own license
            var eulaFile = Path.Combine(MyResources.GetEntryAssemblyPath(), @"EULA.rtf");

            if (File.Exists(eulaFile))
            {
                licenseList.Items.Add(new LicenseItem(eulaFile, "GoodAI Brain Simulator"));
            }

            // add licenses for 3rd party libs
            var licensesDirInfo = new DirectoryInfo(Path.Combine(MyResources.GetEntryAssemblyPath(), @"licenses"));

            foreach (var file in licensesDirInfo.GetFiles("*.txt"))
            {
                licenseList.Items.Add(new LicenseItem(file.FullName));
            }
        }
        public MyProjectRunner(MyLogLevel level = MyLogLevel.DEBUG)
        {
            MySimulation simulation = TypeMap.GetInstance <MySimulation>();

            SimulationHandler = new MySimulationHandler(simulation);
            m_resultIdCounter = 0;

            SimulationHandler.ProgressChanged += SimulationHandler_ProgressChanged;
            SimulationHandler.StepPerformed   += SimulationHandler_StepPerformed;

            m_monitors = new List <Tuple <int, uint, MonitorFunc> >();
            m_results  = new Hashtable();

            Project = new MyProject();

            var path = MyResources.GetEntryAssemblyPath();

            if (MyConfiguration.ModulesSearchPath.Count == 0)
            {
                MyConfiguration.SetupModuleSearchPath();
            }
            MyConfiguration.ProcessCommandParams();

            try
            {
                if (MyConfiguration.Modules.Count == 0)
                {
                    MyConfiguration.LoadModules();
                }
            }
            catch (Exception e)
            {
                MyLog.WARNING.WriteLine(e.Message);
                throw;
            }

            MyLog.Level = level;
        }