Exemple #1
0
        private void OpenRequest(bool open, long identityId)
        {
            AdminSettingsEnum enum2;
            MyPlayer          playerFromCharacter;
            MyRelationsBetweenPlayerAndBlock userRelationToOwner = base.GetUserRelationToOwner(identityId);
            MyIdentity identity = MySession.Static.Players.TryGetIdentity(identityId);

            if ((identity == null) || (identity.Character == null))
            {
                playerFromCharacter = null;
            }
            else
            {
                playerFromCharacter = MyPlayer.GetPlayerFromCharacter(identity.Character);
            }
            MyPlayer player = playerFromCharacter;
            bool     flag   = false;

            if (((player != null) && !userRelationToOwner.IsFriendly()) && MySession.Static.RemoteAdminSettings.TryGetValue(player.Client.SteamUserId, out enum2))
            {
                flag = enum2.HasFlag(AdminSettingsEnum.UseTerminals);
            }
            if (userRelationToOwner.IsFriendly() | flag)
            {
                this.Open = open;
            }
        }
Exemple #2
0
        static void UseSuccessCallback(MySyncControllableEntity sync, ref UseObject_UseMsg msg, MyNetworkClient sender)
        {
            MyEntity controlledEntity;

            if (MyEntities.TryGetEntityById <MyEntity>(msg.UsedByEntityId, out controlledEntity))
            {
                var controllableEntity = controlledEntity as IMyControllableEntity;
                Debug.Assert(controllableEntity != null, "Controllable entity needs to get control from another controllable entity");

                if (controllableEntity != null)
                {
                    MyRelationsBetweenPlayerAndBlock relation = MyRelationsBetweenPlayerAndBlock.NoOwnership;
                    var cubeBlock = sync.Entity as MyCubeBlock;
                    if (cubeBlock != null && controllableEntity.ControllerInfo.Controller != null)
                    {
                        relation = cubeBlock.GetUserRelationToOwner(controllableEntity.ControllerInfo.Controller.Player.Identity.IdentityId);
                    }

                    if (relation.IsFriendly())
                    {
                        sync.RaiseUseSuccess(msg.UseAction, controllableEntity);
                    }
                    else
                    {
                        sync.RaiseUseFailure(msg.UseAction, msg.UseResult, controllableEntity);
                    }
                }
            }
        }
Exemple #3
0
        public virtual bool HasPlayerAccess(long playerId)
        {
            if (!MyFakes.SHOW_FACTIONS_GUI)
            {
                return(true);
            }

            MyRelationsBetweenPlayerAndBlock relation = GetUserRelationToOwner(playerId);

            bool accessAllowed = relation.IsFriendly();

            return(accessAllowed);
        }
Exemple #4
0
        static void ChangeDoorRequest(ref ChangeDoorMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            if (entity is MyAdvancedDoor)
            {
                MyRelationsBetweenPlayerAndBlock relation = MyRelationsBetweenPlayerAndBlock.NoOwnership;
                var cubeBlock = entity as MyCubeBlock;
                if (cubeBlock != null)
                {
                    relation = cubeBlock.GetUserRelationToOwner(msg.PlayerId);
                }

                if (relation.IsFriendly())
                {
                    Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
                }
            }
        }