public override float CulcPoint(Vector3 InPoint) { if (TurnOffTest) { return(1); } Vector3 MyDestination = MyQuery.GetPoint(); Vector3 MyDirection = MyDestination - InPoint; int MyVis = ForVisibility ? 1 : 0; int MyRay; RaycastHit2D MyRayCast = Physics2D.Raycast(InPoint, MyDirection, MyDirection.magnitude); if (!MyRayCast) { MyRay = 1; } else if (MyQuery.GetTransform() != null) { MyRay = MyRayCast.transform == MyQuery.GetTransform() ? 1 : 0; } else { MyRay = MyRayCast.transform.tag == ForTag ? 1 : 0; } if (MyRay - MyVis != 0) { return(MinMultiplier); } else { return(Multiplier); } }