public bool equal(MyPoint _point) { if (this.x == _point.GetX() && this.y == _point.GetY()) { return(true); } else { return(false); } }
//返回临近的活着的植物坐标 List <MyPoint> FindNearPlant() { skinMap = GardenMap.skinMap; mapState = GardenMap.mapstate; List <MyPoint> points = new List <MyPoint>(); MyPoint nextPoint = new MyPoint(-1, -1); nextPoint.SetX(this.point.GetX() + 1); nextPoint.SetY(this.point.GetY()); if (plantAlive(nextPoint.GetX(), nextPoint.GetY())) { points.Insert(0, nextPoint); } nextPoint = new MyPoint(-1, -1); nextPoint.SetX(point.GetX() - 1); nextPoint.SetY(point.GetY()); if (plantAlive(nextPoint.GetX(), nextPoint.GetY())) { points.Insert(0, nextPoint); } nextPoint = new MyPoint(-1, -1); nextPoint.SetX(point.GetX()); nextPoint.SetY(point.GetY() - 1); if (plantAlive(nextPoint.GetX(), nextPoint.GetY())) { points.Insert(0, nextPoint); } nextPoint = new MyPoint(-1, -1); nextPoint.SetX(point.GetX()); nextPoint.SetY(point.GetY() + 1); if (plantAlive(nextPoint.GetX(), nextPoint.GetY())) { points.Insert(0, nextPoint); } /* * nextPoint = new MyPoint(-1, -1); * nextPoint.SetX(this.point.GetX() + 1); * nextPoint.SetY(this.point.GetY() + 1); * if (plantAlive(nextPoint.GetX(), nextPoint.GetY())) * { * points.Insert(0, nextPoint); * } * * nextPoint = new MyPoint(-1, -1); * nextPoint.SetX(point.GetX() - 1); * nextPoint.SetY(point.GetY() - 1); * if (plantAlive(nextPoint.GetX(), nextPoint.GetY())) * { * points.Insert(0, nextPoint); * } * * nextPoint = new MyPoint(-1, -1); * nextPoint.SetX(point.GetX() + 1); * nextPoint.SetY(point.GetY() - 1); * if (plantAlive(nextPoint.GetX(), nextPoint.GetY())) * { * points.Insert(0, nextPoint); * } * * nextPoint = new MyPoint(-1, -1); * nextPoint.SetX(point.GetX() - 1); * nextPoint.SetY(point.GetY() + 1); * if (plantAlive(nextPoint.GetX(), nextPoint.GetY())) * { * points.Insert(0, nextPoint); * } */ return(points); }