public static void ChangeLang(LangCode lang)
 {
     if (lang == Localizator.lang)
     {
         return;
     }
     MyPlayerPrefs.SetString(key, lang.ToString());
     Localizator.lang = lang;
     OnLangChanged();
     Debug.Log($"Change language: {lang}");
 }
Exemple #2
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    void Write()
    {
        int dataInt = 5;

        MyPlayerPrefs.SetInt("SimpleInt", dataInt);
        float dataFloat = 0.5f;

        MyPlayerPrefs.SetFloat("SimpleFloat", dataFloat);
        string dataString = "Saved data atata";

        MyPlayerPrefs.SetString("SimpleString", dataString);
        Vector3 dataVector = new Vector3(0.5f, 0.5f, 1f);

        MyPlayerPrefs.SetVector3("SimpleVector", dataVector);
        Quaternion dataQuat = new Quaternion(1f, 2f, 3f, 4f);

        MyPlayerPrefs.SetQuaternion("SimpleQuat", dataQuat);
        Color dataColor = new Color(1f, 1f, 1f, 1f);

        MyPlayerPrefs.SetColor("SimpleColor", dataColor);
        Debug.LogWarning("WRITED");
    }
        static void LoadLang()
        {
            LangCode lt;
            string   l = MyPlayerPrefs.GetString(key, null);

            if (l == null)
            {
                var sl = Application.systemLanguage;
                if (!LocData.TryGetCode(sl, out lt))
                {
                    lt = LangCode.en;
                }
            }
            else
            {
                if (!LocData.TryParseCode(l, out lt))
                {
                    lt = LangCode.en;
                }
            }
            MyPlayerPrefs.SetString(key, lt.ToString());
            MyLogger.LogFormat("Localization: {0}", lt);
            lang = lt;
        }