// Use this for initialization void Start() { lastSpawn = Time.realtimeSinceStartup; enemyPrefab = (GameObject)Resources.Load("Prefab/Enemy"); enemy2Prefab = (GameObject)Resources.Load("Prefab/Enemy2"); enemy3Prefab = (GameObject)Resources.Load("Prefab/Enemy3"); myPlayerPref = GetComponent <MyPlayerPref>(); buttonParent = GameObject.Find("Canvas/Button"); Time.timeScale = 1; Physics2D.IgnoreLayerCollision(8, 8); setScoreText(0); EnemyThree(); }
// Use this for initialization void Start() { //highScoreText = ((Object)GameObject.Find("HighScoreText")) as Text; myPlayerPref = GetComponent <MyPlayerPref>(); }