public void InitDeadBodyPhysics() { bool flag1 = MyFakes.ENABLE_RAGDOLL_DEBUG; MyPhysicsBody physics = base.Character.Physics; if (physics.IsRagdollModeActive) { physics.CloseRagdollMode(); } MyRagdollMapper ragdollMapper = this.RagdollMapper; if (ragdollMapper.IsActive) { ragdollMapper.Deactivate(); } physics.SwitchToRagdollMode(true, 1); ragdollMapper.Activate(); ragdollMapper.SetRagdollToKeyframed(); ragdollMapper.UpdateRagdollPose(); ragdollMapper.SetRagdollToDynamic(); }