void Start() { SetupGameObject(); if (Simulate) { MyParticleScript = GameObject.Find("MyPersonalParticleSystem").GetComponent <MyParticleScript>(); } }
// Use this for initialization void Start() { if (Simulate) { MyParticleScript = GameObject.Find("MyPersonalParticleSystem").GetComponent <MyParticleScript>(); } onCommand = false; if (tag == "Be8") { Be8Rection_startTime = Time.time; } for (int i = 0; i < gameObject.transform.childCount; i++) { childPosition.Add(gameObject.transform.GetChild(i).localPosition); } }