Exemple #1
0
        protected override void Init(MyObjectBuilder_DefinitionBase baseBuilder)
        {
            base.Init(baseBuilder);
            MyObjectBuilder_SpawnGroupDefinition definition = baseBuilder as MyObjectBuilder_SpawnGroupDefinition;

            this.Frequency = definition.Frequency;
            if (this.Frequency == 0f)
            {
                MySandboxGame.Log.WriteLine("Spawn group initialization: spawn group has zero frequency");
            }
            else
            {
                this.SpawnRadius = 0f;
                BoundingSphere sphere = new BoundingSphere(Vector3.Zero, float.MinValue);
                this.Prefabs.Clear();
                foreach (MyObjectBuilder_SpawnGroupDefinition.SpawnGroupPrefab prefab in definition.Prefabs)
                {
                    SpawnGroupPrefab item = new SpawnGroupPrefab {
                        Position                    = prefab.Position,
                        SubtypeId                   = prefab.SubtypeId,
                        BeaconText                  = prefab.BeaconText,
                        Speed                       = prefab.Speed,
                        ResetOwnership              = prefab.ResetOwnership,
                        PlaceToGridOrigin           = prefab.PlaceToGridOrigin,
                        Behaviour                   = prefab.Behaviour,
                        BehaviourActivationDistance = prefab.BehaviourActivationDistance
                    };
                    if (MyDefinitionManager.Static.GetPrefabDefinition(item.SubtypeId) == null)
                    {
                        MySandboxGame.Log.WriteLine("Spawn group initialization: Could not get prefab " + item.SubtypeId);
                        return;
                    }
                    this.Prefabs.Add(item);
                }
                this.Voxels.Clear();
                if (definition.Voxels != null)
                {
                    foreach (MyObjectBuilder_SpawnGroupDefinition.SpawnGroupVoxel voxel in definition.Voxels)
                    {
                        SpawnGroupVoxel item = new SpawnGroupVoxel {
                            Offset       = voxel.Offset,
                            StorageName  = voxel.StorageName,
                            CenterOffset = voxel.CenterOffset
                        };
                        this.Voxels.Add(item);
                    }
                }
                this.SpawnRadius = sphere.Radius + 5f;
                this.IsEncounter = definition.IsEncounter;
                this.IsCargoShip = definition.IsCargoShip;
                this.IsPirate    = definition.IsPirate;
                this.ReactorsOn  = definition.ReactorsOn;
            }
        }
Exemple #2
0
        public override MyObjectBuilder_DefinitionBase GetObjectBuilder()
        {
            MyObjectBuilder_SpawnGroupDefinition objectBuilder = base.GetObjectBuilder() as MyObjectBuilder_SpawnGroupDefinition;

            objectBuilder.Frequency = this.Frequency;
            objectBuilder.Prefabs   = new MyObjectBuilder_SpawnGroupDefinition.SpawnGroupPrefab[this.Prefabs.Count];
            int index = 0;

            foreach (SpawnGroupPrefab prefab in this.Prefabs)
            {
                objectBuilder.Prefabs[index]                             = new MyObjectBuilder_SpawnGroupDefinition.SpawnGroupPrefab();
                objectBuilder.Prefabs[index].BeaconText                  = prefab.BeaconText;
                objectBuilder.Prefabs[index].SubtypeId                   = prefab.SubtypeId;
                objectBuilder.Prefabs[index].Position                    = prefab.Position;
                objectBuilder.Prefabs[index].Speed                       = prefab.Speed;
                objectBuilder.Prefabs[index].ResetOwnership              = prefab.ResetOwnership;
                objectBuilder.Prefabs[index].PlaceToGridOrigin           = prefab.PlaceToGridOrigin;
                objectBuilder.Prefabs[index].Behaviour                   = prefab.Behaviour;
                objectBuilder.Prefabs[index].BehaviourActivationDistance = prefab.BehaviourActivationDistance;
                index++;
            }
            objectBuilder.Voxels = new MyObjectBuilder_SpawnGroupDefinition.SpawnGroupVoxel[this.Voxels.Count];
            index = 0;
            foreach (SpawnGroupVoxel voxel in this.Voxels)
            {
                objectBuilder.Voxels[index]              = new MyObjectBuilder_SpawnGroupDefinition.SpawnGroupVoxel();
                objectBuilder.Voxels[index].Offset       = voxel.Offset;
                objectBuilder.Voxels[index].CenterOffset = voxel.CenterOffset;
                objectBuilder.Voxels[index].StorageName  = voxel.StorageName;
                index++;
            }
            objectBuilder.IsCargoShip = this.IsCargoShip;
            objectBuilder.IsEncounter = this.IsEncounter;
            objectBuilder.IsPirate    = this.IsPirate;
            objectBuilder.ReactorsOn  = this.ReactorsOn;
            return(objectBuilder);
        }