/// <summary>
 /// Players are allowed to spawn any object in creative
 /// </summary>
 public static void RequestSpawnCreative(MyObjectBuilder_FloatingObject obj)
 {
     if (MySession.Static.HasAdminRights || MySession.Static.CreativeMode)
     {
         MyMultiplayer.RaiseStaticEvent(x => RequestSpawnCreative_Implementation, obj);
     }
 }
Exemple #2
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        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            MyObjectBuilder_FloatingObject obj2 = objectBuilder as MyObjectBuilder_FloatingObject;

            if (obj2.Item.Amount <= 0)
            {
                throw new ArgumentOutOfRangeException("MyPhysicalInventoryItem.Amount", $"Creating floating object with invalid amount: {obj2.Item.Amount}x '{obj2.Item.PhysicalContent.GetId()}'");
            }
            base.Init(objectBuilder);
            this.Item           = new MyPhysicalInventoryItem(obj2.Item);
            this.m_modelVariant = obj2.ModelVariant;
            this.Amount.SetLocalValue(this.Item.Amount);
            this.Amount.ValueChanged += delegate(SyncBase x) {
                this.Item.Amount = this.Amount.Value;
                this.UpdateInternalState();
            };
            this.InitInternal();
            base.NeedsUpdate    |= MyEntityUpdateEnum.EACH_FRAME;
            this.UseDamageSystem = true;
            MyPhysicalItemDefinition definition = null;

            this.ItemDefinition     = MyDefinitionManager.Static.TryGetPhysicalItemDefinition(this.Item.GetDefinitionId(), out definition) ? definition : null;
            this.m_timeFromSpawn    = MySession.Static.ElapsedPlayTime;
            this.m_smoothGravity    = this.Physics.RigidBody.Gravity;
            this.m_smoothGravityDir = this.m_smoothGravity;
            this.m_smoothGravityDir.Normalize();
            this.m_supportNormals          = new List <Vector3>();
            this.m_supportNormals.Capacity = 3;
            if (!Sync.IsServer)
            {
                this.Physics.RigidBody.UpdateMotionType(HkMotionType.Fixed);
            }
        }
Exemple #3
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        public override MyObjectBuilder_EntityBase GetObjectBuilder(bool copy = false)
        {
            MyObjectBuilder_FloatingObject objectBuilder = (MyObjectBuilder_FloatingObject)base.GetObjectBuilder(copy);

            objectBuilder.Item         = this.Item.GetObjectBuilder();
            objectBuilder.ModelVariant = this.m_modelVariant;
            return(objectBuilder);
        }
Exemple #4
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 public static void RequestSpawnCreative(MyObjectBuilder_FloatingObject obj)
 {
     if (MySession.Static.HasCreativeRights || MySession.Static.CreativeMode)
     {
         EndpointId targetEndpoint = new EndpointId();
         Vector3D?  position       = null;
         MyMultiplayer.RaiseStaticEvent <MyObjectBuilder_FloatingObject>(x => new Action <MyObjectBuilder_FloatingObject>(MyFloatingObjects.RequestSpawnCreative_Implementation), obj, targetEndpoint, position);
     }
 }
Exemple #5
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        public static MyObjectBuilder_FloatingObject ChangeObjectBuilder(MyComponentDefinition componentDef, MyObjectBuilder_EntityBase entityOb)
        {
            MyObjectBuilder_PhysicalObject content = MyObjectBuilderSerializer.CreateNewObject(componentDef.Id.TypeId, componentDef.Id.SubtypeName) as MyObjectBuilder_PhysicalObject;
            Vector3D position = (Vector3D)entityOb.PositionAndOrientation.Value.Position;
            MyPhysicalInventoryItem        item = new MyPhysicalInventoryItem(1, content, 1f);
            MyObjectBuilder_FloatingObject obj1 = PrepareBuilder(ref item);

            obj1.PositionAndOrientation = new MyPositionAndOrientation(position, (Vector3)entityOb.PositionAndOrientation.Value.Forward, (Vector3)entityOb.PositionAndOrientation.Value.Up);
            obj1.EntityId = entityOb.EntityId;
            return(obj1);
        }
Exemple #6
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 private static void RequestSpawnCreative_Implementation(MyObjectBuilder_FloatingObject obj)
 {
     if ((MySession.Static.CreativeMode || MyEventContext.Current.IsLocallyInvoked) || MySession.Static.HasPlayerCreativeRights(MyEventContext.Current.Sender.Value))
     {
         MyEntities.CreateFromObjectBuilderAndAdd(obj, false);
     }
     else
     {
         (MyMultiplayer.Static as MyMultiplayerServerBase).ValidationFailed(MyEventContext.Current.Sender.Value, true, null, true);
     }
 }
 private static void RequestSpawnCreative_Implementation(MyObjectBuilder_FloatingObject obj)
 {
     if (MySession.Static.CreativeMode || MyEventContext.Current.IsLocallyInvoked || MySession.Static.HasPlayerAdminRights(MyEventContext.Current.Sender.Value))
     {
         MyEntities.CreateFromObjectBuilderAndAdd(obj);
     }
     else
     {
         MyEventContext.ValidationFailed();
     }
 }
Exemple #8
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        private static MyObjectBuilder_FloatingObject PrepareBuilder(ref MyPhysicalInventoryItem item)
        {
            MyObjectBuilder_FloatingObject local1 = MyObjectBuilderSerializer.CreateNewObject <MyObjectBuilder_FloatingObject>();

            local1.Item = item.GetObjectBuilder();
            MyPhysicalItemDefinition physicalItemDefinition = MyDefinitionManager.Static.GetPhysicalItemDefinition(item.Content);

            local1.ModelVariant = physicalItemDefinition.HasModelVariants ? MyUtils.GetRandomInt(physicalItemDefinition.Models.Length) : 0;
            MyObjectBuilder_FloatingObject local2 = local1;

            local2.PersistentFlags |= MyPersistentEntityFlags2.InScene | MyPersistentEntityFlags2.Enabled;
            return(local2);
        }
Exemple #9
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        public void SetFloatingObjectFromBuilder(MyObjectBuilder_FloatingObject floatingObject, Vector3D dragPointDelta, float dragVectorLength)
        {
            if (this.IsActive)
            {
                this.Deactivate();
            }
            this.m_copiedFloatingObjects.Clear();
            this.m_copiedFloatingObjectOffsets.Clear();
            GetPasteMatrix();
            this.m_dragPointToPositionLocal = dragPointDelta;
            this.m_dragDistance             = dragVectorLength;
            MyPositionAndOrientation?positionAndOrientation = floatingObject.PositionAndOrientation;
            MyPositionAndOrientation orientation            = (positionAndOrientation != null) ? positionAndOrientation.GetValueOrDefault() : MyPositionAndOrientation.Default;

            this.m_pasteDirUp      = (Vector3)orientation.Up;
            this.m_pasteDirForward = (Vector3)orientation.Forward;
            this.SetFloatingObjectFromBuilderInternal(floatingObject, Vector3D.Zero);
            this.Activate();
        }
Exemple #10
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        static void OnCreateFloatingObjectsCallback(ref FloatingObjectsCreateMsg msg, MyNetworkClient sender)
        {
            //MySandboxGame.Log.WriteLine("FloatingObjectsCreateMsg: " + msg.FloatingObjects.Count);

            foreach (var floatingObject in msg.FloatingObjects)
            {
                foreach (var instance in floatingObject.Instances)
                {
                    System.Diagnostics.Debug.Assert(instance.Amount > 0);

                    if (instance.Amount <= 0)
                    {
                        continue;
                    }

                    if (MyEntities.EntityExists(instance.Location.EntityId))
                    {
                        continue;
                    }

                    var objectBuilder = new MyObjectBuilder_FloatingObject();
                    objectBuilder.Item                   = new MyObjectBuilder_InventoryItem();
                    objectBuilder.Item.Amount            = instance.Amount;
                    objectBuilder.Item.Content           = MyObjectBuilderSerializer.CreateNewObject(((MyDefinitionId)floatingObject.TypeId).TypeId, ((MyDefinitionId)floatingObject.TypeId).SubtypeName);
                    objectBuilder.EntityId               = instance.Location.EntityId;
                    objectBuilder.PositionAndOrientation = new MyPositionAndOrientation(instance.Location.Position, instance.Location.Forward, instance.Location.Up);
                    objectBuilder.PersistentFlags        = MyPersistentEntityFlags2.InScene | MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.CastShadows;

                    MyFloatingObject floatingObjectAdded = (MyFloatingObject)MyEntities.CreateFromObjectBuilderAndAdd(objectBuilder);
                    if (floatingObjectAdded.Physics != null)
                    {
                        floatingObjectAdded.Physics.LinearVelocity  = instance.Location.LinearVelocity;
                        floatingObjectAdded.Physics.AngularVelocity = instance.Location.AngularVelocity;
                    }
                }
            }
            if (Sync.IsServer)
            {
                Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
            }
        }
Exemple #11
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 void sensor_StateChanged(bool entering)
 {
     if (entering)
     {
         MyObjectBuilder_FloatingObject floatingObjectBuilder = new MyObjectBuilder_FloatingObject();
         floatingObjectBuilder.Item = new MyObjectBuilder_InventoryItem()
         {
             Amount  = 100,
             Content = new MyObjectBuilder_Ore()
             {
                 SubtypeName = "Stone"
             }
         };
         floatingObjectBuilder.PersistentFlags        = MyPersistentEntityFlags2.InScene;
         floatingObjectBuilder.PositionAndOrientation = new MyPositionAndOrientation()
         {
             Position = Sensor.WorldMatrix.Translation + Sensor.WorldMatrix.Forward * 1.5f,
             Forward  = Sensor.WorldMatrix.Forward,
             Up       = Sensor.WorldMatrix.Up
         };
         var floatingObject = Sandbox.ModAPI.MyAPIGateway.Entities.CreateFromObjectBuilderAndAdd(floatingObjectBuilder);
     }
 }
        public void SetFloatingObjectFromBuilder(MyObjectBuilder_FloatingObject floatingObject, Vector3 dragPointDelta, float dragVectorLength)
        {
            if (IsActive)
            {
                Deactivate();
            }

            m_copiedFloatingObjects.Clear();
            m_copiedFloatingObjectOffsets.Clear();

            Matrix pasteMatrix = GetPasteMatrix();

            m_dragPointToPositionLocal = dragPointDelta;
            m_dragDistance             = dragVectorLength;
            var transform = floatingObject.PositionAndOrientation ?? MyPositionAndOrientation.Default;

            m_pasteDirUp      = transform.Up;
            m_pasteDirForward = transform.Forward;

            SetFloatingObjectFromBuilderInternal(floatingObject, Vector3.Zero);

            Activate();
        }
Exemple #13
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        public static void InventoryDrop(IMyEntity entity, MyFixedPoint amount, MyDefinitionId definitionId)
        {
            Vector3D position;

            if (entity is IMyCharacter)
            {
                position = entity.WorldMatrix.Translation + entity.WorldMatrix.Forward * 1.5f + entity.WorldMatrix.Up * 1.5f; // Spawn item 1.5m in front of player.
            }
            else
            {
                position = entity.WorldMatrix.Translation + entity.WorldMatrix.Forward * 1.5f; // Spawn item 1.5m in front of player in cockpit.
            }
            MyObjectBuilder_FloatingObject floatingBuilder = new MyObjectBuilder_FloatingObject();
            var content = (MyObjectBuilder_PhysicalObject)MyObjectBuilderSerializer.CreateNewObject(definitionId);

            var gasContainer = content as MyObjectBuilder_GasContainerObject;

            if (gasContainer != null)
            {
                gasContainer.GasLevel = 1f;
            }

            floatingBuilder.Item = new MyObjectBuilder_InventoryItem()
            {
                Amount = amount, PhysicalContent = content
            };
            floatingBuilder.PersistentFlags = MyPersistentEntityFlags2.InScene; // Very important

            floatingBuilder.PositionAndOrientation = new MyPositionAndOrientation()
            {
                Position = position,
                Forward  = entity.WorldMatrix.Forward.ToSerializableVector3(),
                Up       = entity.WorldMatrix.Up.ToSerializableVector3(),
            };

            floatingBuilder.CreateAndSyncEntity();
        }
Exemple #14
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 public static void Spawn(MyPhysicalInventoryItem item, MatrixD worldMatrix, MyPhysicsComponentBase motionInheritedFrom, Action <MyEntity> completionCallback)
 {
     if (MyEntities.IsInsideWorld(worldMatrix.Translation))
     {
         MyObjectBuilder_FloatingObject objectBuilder = PrepareBuilder(ref item);
         objectBuilder.PositionAndOrientation = new MyPositionAndOrientation(worldMatrix);
         Vector3D?relativeOffset = null;
         MyEntities.CreateFromObjectBuilderParallel(objectBuilder, true, delegate(MyEntity entity) {
             if ((entity != null) && (entity.Physics != null))
             {
                 entity.Physics.ForceActivate();
                 ApplyPhysics(entity, motionInheritedFrom);
                 if (MyVisualScriptLogicProvider.ItemSpawned != null)
                 {
                     MyVisualScriptLogicProvider.ItemSpawned(item.Content.TypeId.ToString(), item.Content.SubtypeName, entity.EntityId, item.Amount.ToIntSafe(), worldMatrix.Translation);
                 }
                 if (completionCallback != null)
                 {
                     completionCallback(entity);
                 }
             }
         }, null, null, relativeOffset, false, false);
     }
 }
 public FloatingObject( MyObjectBuilder_FloatingObject definition, Object backingObject )
     : base(definition, backingObject)
 {
     m_item = new InventoryItemEntity( definition.Item );
 }
 private void SetFloatingObjectFromBuilderInternal(MyObjectBuilder_FloatingObject floatingObject, Vector3 offset)
 {
     Debug.Assert(floatingObject.Item.Amount > 0, "The floating object should gave positive amount");
     m_copiedFloatingObjects.Add(floatingObject);
     m_copiedFloatingObjectOffsets.Add(offset);
 }
        public void SetFloatingObjectFromBuilder(MyObjectBuilder_FloatingObject floatingObject, Vector3 dragPointDelta, float dragVectorLength)
        {
            if (IsActive)
            {
                Deactivate();
            }

            m_copiedFloatingObjects.Clear();
            m_copiedFloatingObjectOffsets.Clear();

            Matrix pasteMatrix = GetPasteMatrix();
            m_dragPointToPositionLocal = dragPointDelta;
            m_dragDistance = dragVectorLength;
            var transform = floatingObject.PositionAndOrientation ?? MyPositionAndOrientation.Default;
            m_pasteDirUp = transform.Up;
            m_pasteDirForward = transform.Forward;

            SetFloatingObjectFromBuilderInternal(floatingObject, Vector3.Zero);

            Activate();
        }
Exemple #18
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 public FloatingObject(MyObjectBuilder_FloatingObject definition, Object backingObject)
     : base(definition, backingObject)
 {
     m_item = new InventoryItemEntity(definition.Item);
 }
        public override bool HandleInput()
        {
            bool handled = false;

            if (m_gridDebugInfo)
            {
                LineD      line = new LineD(MySector.MainCamera.Position, MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 1000);
                MyCubeGrid grid;
                Vector3I   cubePos;
                double     distance;
                if (MyCubeGrid.GetLineIntersection(ref line, out grid, out cubePos, out distance))
                {
                    var gridMatrix = grid.WorldMatrix;
                    var boxMatrix  = Matrix.CreateTranslation(cubePos * grid.GridSize) * gridMatrix;
                    var block      = grid.GetCubeBlock(cubePos);

                    MyRenderProxy.DebugDrawText2D(new Vector2(), cubePos.ToString(), Color.White, 0.7f);
                    MyRenderProxy.DebugDrawOBB(Matrix.CreateScale(new Vector3(grid.GridSize) + new Vector3(0.15f)) * boxMatrix, Color.Red.ToVector3(), 0.2f, true, true);

                    //int[, ,] bones = grid.Skeleton.AddCubeBones(cubePos);

                    //Vector3 closestBone = Vector3.Zero;
                    //Vector3I closestPoint = Vector3I.Zero;
                    //float closestPointDist = float.MaxValue;
                    //int closestBoneIndex = 0;

                    //for (int x = -1; x <= 1; x += 1)
                    //{
                    //    for (int y = -1; y <= 1; y += 1)
                    //    {
                    //        for (int z = -1; z <= 1; z += 1)
                    //        {
                    //            int boneIndex = bones[x + 1, y + 1, z + 1];
                    //            Vector3 bone = grid.Skeleton[boneIndex];

                    //            var pos = boxMatrix.Translation + new Vector3(grid.GridSize / 2) * new Vector3(x, y, z);
                    //            //MyRenderProxy.DebugDrawSphere(pos, 0.2f, Color.Blue.ToVector3(), 1.0f, false);
                    //            MyRenderProxy.DebugDrawText3D(pos, String.Format("{0:G2}, {1:G2}, {2:G2}", bone.X, bone.Y, bone.Z), Color.White, 0.5f, false);

                    //            var dist = MyUtils.GetPointLineDistance(ref line, ref pos);
                    //            if (dist < closestPointDist)
                    //            {
                    //                closestPointDist = dist;
                    //                closestPoint = new Vector3I(x, y, z);
                    //                closestBoneIndex = boneIndex;
                    //                closestBone = bone;

                    //            }
                    //        }
                    //    }
                    //}

                    //MyRenderProxy.DebugDrawText3D(boxMatrix.Translation + new Vector3(grid.GridSize / 2) * closestPoint * 1.0f, String.Format("{0:G2}, {1:G2}, {2:G2}", closestBone.X, closestBone.Y, closestBone.Z), Color.Red, 0.5f, false);
                    //var bonePos = grid.Skeleton[bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]];
                    //MyRenderProxy.DebugDrawSphere(boxMatrix.Translation + new Vector3(grid.GridSize / 2) * closestPoint * 1.0f + bonePos, 0.5f, Color.Red.ToVector3(), 0.4f, true, true);

                    //if (input.IsNewKeyPressed(Keys.P) && block != null)
                    //{
                    //    if (input.IsAnyShiftKeyPressed())
                    //    {
                    //        grid.ResetBlockSkeleton(block);
                    //    }
                    //    else
                    //    {
                    //        grid.Skeleton[bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]] = Vector3.Zero;
                    //        grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One);
                    //        //grid.SetBlockDirty(block);
                    //    }
                    //    handled = true;
                    //}

                    //// Move bones to center by 0.1f
                    //if (input.IsNewKeyPressed(Keys.OemOpenBrackets))
                    //{
                    //    int index = bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1];
                    //    grid.Skeleton[index] -= Vector3.Sign(grid.Skeleton[index]) * 0.1f;
                    //    grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One);
                    //    //grid.SetBlockDirty(block);
                    //    handled = true;
                    //}

                    //// Reduce max offset by 0.1f
                    //if (input.IsNewKeyPressed(Keys.OemCloseBrackets))
                    //{
                    //    int index = bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1];
                    //    var old = Vector3.Abs(grid.Skeleton[index]);
                    //    var max = new Vector3(Math.Max(Math.Max(old.X, old.Y), old.Z));
                    //    if (max.X > 0.1f)
                    //    {
                    //        grid.Skeleton[index] = Vector3.Clamp(grid.Skeleton[index], -max + 0.1f, max - 0.1f);
                    //    }
                    //    else
                    //    {
                    //        grid.Skeleton[index] = Vector3.Zero;
                    //    }
                    //    grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One);
                    //    //grid.SetBlockDirty(block);
                    //    handled = true;
                    //}
                }
            }

            if (MyInput.Static.IsAnyAltKeyPressed())
            {
                return(handled);
            }

            bool shift = MyInput.Static.IsAnyShiftKeyPressed();
            bool ctrl  = MyInput.Static.IsAnyCtrlKeyPressed();

            //if (input.IsNewKeyPressed(Keys.I))
            //{
            //    foreach (var grid in MyEntities.GetEntities().OfType<MyCubeGrid>())
            //    {
            //        foreach (var block in grid.GetBlocks().ToArray())
            //        {
            //            grid.DetectMerge(block.Min, block.Max);
            //        }
            //    }
            //    handled = true;
            //}

            // Disabled since it is common to have normal control bound to O key.
            // If you ever need this again, bind it to something more complicated, like key combination.
            //if (input.IsNewKeyPressed(Keys.O))
            //{
            //    m_gridDebugInfo = !m_gridDebugInfo;
            //    handled = true;
            //}

            //for (int i = 0; i <= 9; i++)
            //{
            //    if (MyInput.Static.IsNewKeyPressed((Keys)(((int)Keys.D0) + i)))
            //    {
            //        string name = "Slot" + i.ToString();
            //        if (ctrl)
            //        {
            //            MySession.Static.Name = name;
            //            MySession.Static.WorldID = MySession.Static.GetNewWorldId();
            //            MySession.Static.Save(name);
            //        }
            //        else if (shift)
            //        {
            //            var path = MyLocalCache.GetSessionSavesPath(name, false, false);
            //            if (System.IO.Directory.Exists(path))
            //            {
            //                MySession.Static.Unload();
            //                MySession.Static.Load(path);
            //            }
            //        }
            //        handled = true;
            //    }
            //}

            //if (MyInput.Static.IsNewKeyPressed(Keys.End))
            //{
            //    MyMeteorShower.MeteorWave(null);
            //}

            // Disabled for god sake!
            //if (MyInput.Static.IsNewKeyPressed(Keys.PageUp) && MyInput.Static.IsAnyCtrlKeyPressed())
            //{
            //    MyReloadTestComponent.Enabled = true;
            //}
            //if (MyInput.Static.IsNewKeyPressed(Keys.PageDown) && MyInput.Static.IsAnyCtrlKeyPressed())
            //{
            //    MyReloadTestComponent.Enabled = false;
            //}

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad6))
            {
                var view = MySession.Static.CameraController.GetViewMatrix();
                var inv  = Matrix.Invert(view);

                //MyPhysicalInventoryItem item = new MyPhysicalInventoryItem(100,
                var oreBuilder = MyObjectBuilderSerializer.CreateNewObject <MyObjectBuilder_Ore>("Stone");
                var item       = new MyPhysicalInventoryItem(1, oreBuilder);
                var obj        = MyFloatingObjects.Spawn(item, inv.Translation + inv.Forward * 1.0f, inv.Forward, inv.Up);
                obj.Physics.LinearVelocity = inv.Forward * 50;
            }

            if (false && MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9))
            {
                List <HkShape>       trShapes = new List <HkShape>();
                List <HkConvexShape> shapes   = new List <HkConvexShape>();
                List <Matrix>        matrices = new List <Matrix>();

                var         grid = new HkGridShape(2.5f, HkReferencePolicy.None);
                const short size = 50;
                for (short x = 0; x < size; x++)
                {
                    for (short y = 0; y < size; y++)
                    {
                        for (short z = 0; z < size; z++)
                        {
                            var box = new HkBoxShape(Vector3.One);
                            grid.AddShapes(new System.Collections.Generic.List <HkShape>()
                            {
                                box
                            }, new Vector3S(x, y, z), new Vector3S(x, y, z));
                            trShapes.Add(new HkConvexTranslateShape(box, new Vector3(x, y, z), HkReferencePolicy.None));
                            shapes.Add(box);
                            matrices.Add(Matrix.CreateTranslation(new Vector3(x, y, z)));
                        }
                    }
                }

                var emptyGeom = new HkGeometry(new List <Vector3>(), new List <int>());

                var list         = new HkListShape(trShapes.ToArray(), trShapes.Count, HkReferencePolicy.None);
                var compressedBv = new HkBvCompressedMeshShape(emptyGeom, shapes, matrices, HkWeldingType.None);
                var mopp         = new HkMoppBvTreeShape(list, HkReferencePolicy.None);

                HkShapeBuffer buf = new HkShapeBuffer();

                //HkShapeContainerIterator i = compressedBv.GetIterator(buf);
                //int count = 0; // will be 125000
                //while (i.IsValid)
                //{
                //    count++;
                //    i.Next();
                //}

                buf.Dispose();
                var info = new HkRigidBodyCinfo();
                info.Mass = 10;
                info.CalculateBoxInertiaTensor(Vector3.One, 10);
                info.MotionType  = HkMotionType.Dynamic;
                info.QualityType = HkCollidableQualityType.Moving;
                info.Shape       = compressedBv;
                var body = new HkRigidBody(info);

                //MyPhysics.HavokWorld.AddRigidBody(body);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad7))
            {
                foreach (var g in MyEntities.GetEntities().OfType <MyCubeGrid>())
                {
                    foreach (var s in g.CubeBlocks.Select(s => s.FatBlock).Where(s => s != null).OfType <MyMotorStator>())
                    {
                        if (s.Rotor != null)
                        {
                            var q = Quaternion.CreateFromAxisAngle(s.Rotor.WorldMatrix.Up, MathHelper.ToRadians(45));
                            s.Rotor.CubeGrid.WorldMatrix = MatrixD.CreateFromQuaternion(q) * s.Rotor.CubeGrid.WorldMatrix;
                        }
                    }
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad8))
            {
                var view = MySession.Static.CameraController.GetViewMatrix();
                var inv  = Matrix.Invert(view);

                var oreBuilder = MyObjectBuilderSerializer.CreateNewObject <MyObjectBuilder_Ore>("Stone");
                var obj        = new MyObjectBuilder_FloatingObject()
                {
                    Item = new MyObjectBuilder_InventoryItem()
                    {
                        PhysicalContent = oreBuilder, Amount = 1000
                    }
                };
                obj.PositionAndOrientation = new MyPositionAndOrientation(inv.Translation + 2.0f * inv.Forward, inv.Forward, inv.Up);
                obj.PersistentFlags        = MyPersistentEntityFlags2.InScene;
                var e = MyEntities.CreateFromObjectBuilderAndAdd(obj);
                e.Physics.LinearVelocity = Vector3.Normalize(inv.Forward) * 50.0f;
            }


            if (MyInput.Static.IsNewKeyPressed(MyKeys.Divide))
            {
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.Multiply))
            {
                MyDebugDrawSettings.ENABLE_DEBUG_DRAW = !MyDebugDrawSettings.ENABLE_DEBUG_DRAW;
                MyDebugDrawSettings.DEBUG_DRAW_STRUCTURAL_INTEGRITY = true;

                var grids = MyEntities.GetEntities().OfType <MyCubeGrid>();
                foreach (var g in grids)
                {
                    if (!g.IsStatic)// || g.GetBlocks().Count < 800) //to compute only castle
                    {
                        continue;
                    }

                    g.CreateStructuralIntegrity();
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad1))
            {
                var e = MyEntities.GetEntities().OfType <MyCubeGrid>().FirstOrDefault();
                if (e != null)
                {
                    e.Physics.RigidBody.MaxLinearVelocity = 1000;
                    if (e.Physics.RigidBody2 != null)
                    {
                        e.Physics.RigidBody2.MaxLinearVelocity = 1000;
                    }

                    e.Physics.LinearVelocity = new Vector3(1000, 0, 0);
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.Decimal))
            {
                MyPrefabManager.Static.SpawnPrefab("respawnship", MySector.MainCamera.Position, MySector.MainCamera.ForwardVector, MySector.MainCamera.UpVector);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.Multiply) && MyInput.Static.IsAnyShiftKeyPressed())
            {
                GC.Collect(2);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad5))
            {
                Thread.Sleep(250);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9))
            {
                var obj = MySession.Static.ControlledEntity != null ? MySession.Static.ControlledEntity.Entity : null;
                if (obj != null)
                {
                    const float dist = 5.0f;
                    obj.PositionComp.SetPosition(obj.PositionComp.GetPosition() + obj.WorldMatrix.Forward * dist);
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad4))
            {
                MyEntity invObject = MySession.Static.ControlledEntity as MyEntity;
                if (invObject != null && invObject.HasInventory)
                {
                    MyFixedPoint amount = 20000;

                    var         oreBuilder = MyObjectBuilderSerializer.CreateNewObject <MyObjectBuilder_Ore>("Stone");
                    MyInventory inventory  = invObject.GetInventory(0) as MyInventory;
                    System.Diagnostics.Debug.Assert(inventory != null, "Null or unexpected type returned!");
                    inventory.AddItems(amount, oreBuilder);
                }

                handled = true;
            }

            //if (MyInput.Static.IsNewKeyPressed(Keys.NumPad8))
            //{
            //    var pos = MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 2;
            //    var grid = (MyObjectBuilder_CubeGrid)MyObjectBuilderSerializer.CreateNewObject(MyObjectBuilderTypeEnum.CubeGrid);
            //    grid.PositionAndOrientation = new MyPositionAndOrientation(pos, Vector3.Forward, Vector3.Up);
            //    grid.CubeBlocks = new List<MyObjectBuilder_CubeBlock>();
            //    grid.GridSizeEnum = MyCubeSize.Large;

            //    var block = new MyObjectBuilder_CubeBlock();
            //    block.BlockOrientation = MyBlockOrientation.Identity;
            //    block.Min = Vector3I.Zero;
            //    //var blockDefinition = Sandbox.Game.Managers.MyDefinitionManager.Static.GetCubeBlockDefinition(new CommonLib.ObjectBuilders.Definitions.MyDefinitionId(typeof(MyObjectBuilder_CubeBlock), "LargeBlockArmorBlock"));
            //    block.SubtypeName = "LargeBlockArmorBlock";
            //    grid.CubeBlocks.Add(block);
            //    grid.LinearVelocity = MySector.MainCamera.ForwardVector * 20;
            //    grid.PersistentFlags = MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene;

            //    var x = MyEntities.CreateFromObjectBuilderAndAdd(grid);
            //}

            //if (MyInput.Static.IsNewKeyPressed(Keys.NumPad9))
            //{
            //    var pos = MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 2;
            //    var grid =  (MyObjectBuilder_CubeGrid)MyObjectBuilderSerializer.CreateNewObject(MyObjectBuilderTypeEnum.CubeGrid);
            //    grid.PositionAndOrientation = new MyPositionAndOrientation(pos, Vector3.Forward, Vector3.Up);
            //    grid.CubeBlocks = new List<MyObjectBuilder_CubeBlock>();
            //    grid.GridSizeEnum = MyCubeSize.Large;

            //    var block = new MyObjectBuilder_CubeBlock();
            //    block.BlockOrientation = MyBlockOrientation.Identity;
            //    block.Min = Vector3I.Zero;
            //    //var blockDefinition = Sandbox.Game.Managers.MyDefinitionManager.Static.GetCubeBlockDefinition(new CommonLib.ObjectBuilders.Definitions.MyDefinitionId(typeof(MyObjectBuilder_CubeBlock), "LargeBlockArmorBlock"));
            //    block.SubtypeName = "LargeBlockGyro";
            //    grid.CubeBlocks.Add(block);
            //    grid.LinearVelocity = MySector.MainCamera.ForwardVector * 20;
            //    grid.PersistentFlags = MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene;

            //    var x = MyEntities.CreateFromObjectBuilderAndAdd(grid);
            //}

            if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.Delete))
            {
                int count = MyEntities.GetEntities().OfType <MyFloatingObject>().Count();
                foreach (var obj in MyEntities.GetEntities().OfType <MyFloatingObject>())
                {
                    if (obj == MySession.Static.ControlledEntity)
                    {
                        MySession.Static.SetCameraController(MyCameraControllerEnum.Spectator);
                    }
                    obj.Close();
                }
                handled = true;
            }

            if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.Decimal))
            {
                foreach (var obj in MyEntities.GetEntities())
                {
                    if (obj != MySession.Static.ControlledEntity && (MySession.Static.ControlledEntity == null || obj != MySession.Static.ControlledEntity.Entity.Parent) && obj != MyCubeBuilder.Static.FindClosestGrid())
                    {
                        obj.Close();
                    }
                }
                handled = true;
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9) || MyInput.Static.IsNewKeyPressed(MyKeys.NumPad5))
            {
                //MyCubeGrid.UserCollisions = input.IsNewKeyPressed(Keys.NumPad9);

                var body = MySession.Static.ControlledEntity.Entity.GetTopMostParent().Physics;
                if (body.RigidBody != null)
                {
                    //body.AddForce(Engine.Physics.MyPhysicsForceType.ADD_BODY_FORCE_AND_BODY_TORQUE, new Vector3(0, 0, 10 * body.Mass), null, null);
                    body.RigidBody.ApplyLinearImpulse(body.Entity.WorldMatrix.Forward * body.Mass * 2);
                }
                handled = true;
            }

            //if (input.IsNewKeyPressed(Keys.J) && input.IsAnyCtrlKeyPressed())
            //{
            //    MyGlobalInputComponent.CopyCurrentGridToClipboard();

            //    MyEntity addedEntity = MyGlobalInputComponent.PasteEntityFromClipboard();

            //    if (addedEntity != null)
            //    {
            //        Vector3 pos = addedEntity.GetPosition();
            //        pos.Z += addedEntity.WorldVolume.Radius * 1.5f;
            //        addedEntity.SetPosition(pos);
            //    }
            //    handled = true;
            //}

            if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.OemComma))
            {
                foreach (var e in MyEntities.GetEntities().OfType <MyFloatingObject>().ToArray())
                {
                    e.Close();
                }
            }

            return(handled);
        }
 private void SetFloatingObjectFromBuilderInternal(MyObjectBuilder_FloatingObject floatingObject, Vector3 offset)
 {
     Debug.Assert(floatingObject.Item.Amount > 0, "The floating object should gave positive amount");
     m_copiedFloatingObjects.Add(floatingObject);
     m_copiedFloatingObjectOffsets.Add(offset);
 }
 public void ActivateFloatingObjectClipboard(MyObjectBuilder_FloatingObject floatingObject, Vector3 centerDeltaDirection, float dragVectorLength)
 {
     MySessionComponentVoxelHand.Static.Enabled = false;
     m_floatingObjectClipboard.SetFloatingObjectFromBuilder(floatingObject, centerDeltaDirection, dragVectorLength);
     this.Activate();
 }
Exemple #22
0
        void sensor_StateChanged(bool obj)
        {
            if (!obj)
            {
                return;
            }

            int    menge = 0;
            string ore   = null;

            foreach (var o in OreNames)
            {
                if (Sensor.CustomName.StartsWith(o, StringComparison.InvariantCultureIgnoreCase))
                {
                    ore = o;
                    break;
                }
            }
            String Last3 = Sensor.CustomName.Substring(Sensor.CustomName.Length - 3);

            try
            {
                menge = Int32.Parse(Last3);
            }
            catch (FormatException e)
            {
                menge = 100;
            }
            catch (OverflowException e)
            {
                MyAPIGateway.Utilities.ShowNotification(string.Format("Overflow Exception Number too big"), 1000, MyFontEnum.Red);
            }
            MyAPIGateway.Utilities.ShowNotification(string.Format("Last3: " + menge, (Entity as Sandbox.ModAPI.Ingame.IMyTerminalBlock).DisplayNameText), 1000, MyFontEnum.Red);


            if (ore == null)
            {
                return;
            }

            // We want to spawn ore and throw it at entity which entered sensor
            MyObjectBuilder_FloatingObject floatingBuilder = new MyObjectBuilder_FloatingObject();

            floatingBuilder.Item = new MyObjectBuilder_InventoryItem()
            {
                Amount = menge, Content = new MyObjectBuilder_Ore()
                {
                    SubtypeName = ore
                }
            };
            floatingBuilder.PersistentFlags        = MyPersistentEntityFlags2.InScene; // Very important
            floatingBuilder.PositionAndOrientation = new MyPositionAndOrientation()
            {
                Position = Sensor.WorldMatrix.Translation + Sensor.WorldMatrix.Forward * 1.5f, // Spawn ore 1.5m in front of the sensor
                Forward  = Sensor.WorldMatrix.Forward,
                Up       = Sensor.WorldMatrix.Up,
            };

            var floatingObject = Sandbox.ModAPI.MyAPIGateway.Entities.CreateFromObjectBuilderAndAdd(floatingBuilder);

            // Now it only creates ore, we will throw it later
        }
        public override bool HandleInput()
        {
            bool handled = false;

            if (m_gridDebugInfo)
            {
                LineD line = new LineD(MySector.MainCamera.Position, MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 1000);
                MyCubeGrid grid;
                Vector3I cubePos;
                double distance;
                if (MyCubeGrid.GetLineIntersection(ref line, out grid, out cubePos, out distance))
                {
                    var gridMatrix = grid.WorldMatrix;
                    var boxMatrix = Matrix.CreateTranslation(cubePos * grid.GridSize) * gridMatrix;
                    var block = grid.GetCubeBlock(cubePos);

                    MyRenderProxy.DebugDrawText2D(new Vector2(), cubePos.ToString(), Color.White, 0.7f);
                    MyRenderProxy.DebugDrawOBB(Matrix.CreateScale(new Vector3(grid.GridSize) + new Vector3(0.15f)) * boxMatrix, Color.Red.ToVector3(), 0.2f, true, true);

                    //int[, ,] bones = grid.Skeleton.AddCubeBones(cubePos);

                    //Vector3 closestBone = Vector3.Zero;
                    //Vector3I closestPoint = Vector3I.Zero;
                    //float closestPointDist = float.MaxValue;
                    //int closestBoneIndex = 0;

                    //for (int x = -1; x <= 1; x += 1)
                    //{
                    //    for (int y = -1; y <= 1; y += 1)
                    //    {
                    //        for (int z = -1; z <= 1; z += 1)
                    //        {
                    //            int boneIndex = bones[x + 1, y + 1, z + 1];
                    //            Vector3 bone = grid.Skeleton[boneIndex];

                    //            var pos = boxMatrix.Translation + new Vector3(grid.GridSize / 2) * new Vector3(x, y, z);
                    //            //MyRenderProxy.DebugDrawSphere(pos, 0.2f, Color.Blue.ToVector3(), 1.0f, false);
                    //            MyRenderProxy.DebugDrawText3D(pos, String.Format("{0:G2}, {1:G2}, {2:G2}", bone.X, bone.Y, bone.Z), Color.White, 0.5f, false);

                    //            var dist = MyUtils.GetPointLineDistance(ref line, ref pos);
                    //            if (dist < closestPointDist)
                    //            {
                    //                closestPointDist = dist;
                    //                closestPoint = new Vector3I(x, y, z);
                    //                closestBoneIndex = boneIndex;
                    //                closestBone = bone;

                    //            }
                    //        }
                    //    }
                    //}

                    //MyRenderProxy.DebugDrawText3D(boxMatrix.Translation + new Vector3(grid.GridSize / 2) * closestPoint * 1.0f, String.Format("{0:G2}, {1:G2}, {2:G2}", closestBone.X, closestBone.Y, closestBone.Z), Color.Red, 0.5f, false);
                    //var bonePos = grid.Skeleton[bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]];
                    //MyRenderProxy.DebugDrawSphere(boxMatrix.Translation + new Vector3(grid.GridSize / 2) * closestPoint * 1.0f + bonePos, 0.5f, Color.Red.ToVector3(), 0.4f, true, true);

                    //if (input.IsNewKeyPressed(Keys.P) && block != null)
                    //{
                    //    if (input.IsAnyShiftKeyPressed())
                    //    {
                    //        grid.ResetBlockSkeleton(block);
                    //    }
                    //    else
                    //    {
                    //        grid.Skeleton[bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]] = Vector3.Zero;
                    //        grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One);
                    //        //grid.SetBlockDirty(block);
                    //    }
                    //    handled = true;
                    //}

                    //// Move bones to center by 0.1f
                    //if (input.IsNewKeyPressed(Keys.OemOpenBrackets))
                    //{
                    //    int index = bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1];
                    //    grid.Skeleton[index] -= Vector3.Sign(grid.Skeleton[index]) * 0.1f;
                    //    grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One);
                    //    //grid.SetBlockDirty(block);
                    //    handled = true;
                    //}

                    //// Reduce max offset by 0.1f
                    //if (input.IsNewKeyPressed(Keys.OemCloseBrackets))
                    //{
                    //    int index = bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1];
                    //    var old = Vector3.Abs(grid.Skeleton[index]);
                    //    var max = new Vector3(Math.Max(Math.Max(old.X, old.Y), old.Z));
                    //    if (max.X > 0.1f)
                    //    {
                    //        grid.Skeleton[index] = Vector3.Clamp(grid.Skeleton[index], -max + 0.1f, max - 0.1f);
                    //    }
                    //    else
                    //    {
                    //        grid.Skeleton[index] = Vector3.Zero;
                    //    }
                    //    grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One);
                    //    //grid.SetBlockDirty(block);
                    //    handled = true;
                    //}
                }
            }

            if (MyInput.Static.IsAnyAltKeyPressed())
                return handled;

            bool shift = MyInput.Static.IsAnyShiftKeyPressed();
            bool ctrl = MyInput.Static.IsAnyCtrlKeyPressed();

            //if (input.IsNewKeyPressed(Keys.I))
            //{
            //    foreach (var grid in MyEntities.GetEntities().OfType<MyCubeGrid>())
            //    {
            //        foreach (var block in grid.GetBlocks().ToArray())
            //        {
            //            grid.DetectMerge(block.Min, block.Max);
            //        }
            //    }
            //    handled = true;
            //}

            // Disabled since it is common to have normal control bound to O key.
            // If you ever need this again, bind it to something more complicated, like key combination.
            //if (input.IsNewKeyPressed(Keys.O))
            //{
            //    m_gridDebugInfo = !m_gridDebugInfo;
            //    handled = true;
            //}

            //for (int i = 0; i <= 9; i++)
            //{
            //    if (MyInput.Static.IsNewKeyPressed((Keys)(((int)Keys.D0) + i)))
            //    {
            //        string name = "Slot" + i.ToString();
            //        if (ctrl)
            //        {
            //            MySession.Static.Name = name;
            //            MySession.Static.WorldID = MySession.Static.GetNewWorldId();
            //            MySession.Static.Save(name);
            //        }
            //        else if (shift)
            //        {
            //            var path = MyLocalCache.GetSessionSavesPath(name, false, false);
            //            if (System.IO.Directory.Exists(path))
            //            {
            //                MySession.Static.Unload();
            //                MySession.Static.Load(path);
            //            }
            //        }
            //        handled = true;
            //    }
            //}

            //if (MyInput.Static.IsNewKeyPressed(Keys.End))
            //{
            //    MyMeteorShower.MeteorWave(null);
            //}

            // Disabled for god sake!
            //if (MyInput.Static.IsNewKeyPressed(Keys.PageUp) && MyInput.Static.IsAnyCtrlKeyPressed())
            //{
            //    MyReloadTestComponent.Enabled = true;
            //}
            //if (MyInput.Static.IsNewKeyPressed(Keys.PageDown) && MyInput.Static.IsAnyCtrlKeyPressed())
            //{
            //    MyReloadTestComponent.Enabled = false;
            //}

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad6))
            {
                var view = MySector.MainCamera.ViewMatrix;
                var inv = Matrix.Invert(view);

                //MyPhysicalInventoryItem item = new MyPhysicalInventoryItem(100, 
                var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone");
                var item = new MyPhysicalInventoryItem(1, oreBuilder);
                var obj = MyFloatingObjects.Spawn(item, inv.Translation + inv.Forward * 1.0f, inv.Forward, inv.Up);
                obj.Physics.LinearVelocity = inv.Forward * 50;
            }

            if (false && MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9))
            {
                List<HkShape> trShapes = new List<HkShape>();
                List<HkConvexShape> shapes = new List<HkConvexShape>();
                List<Matrix> matrices = new List<Matrix>();

                var grid = new HkGridShape(2.5f, HkReferencePolicy.None);
                const short size = 50;
                for (short x = 0; x < size; x++)
                {
                    for (short y = 0; y < size; y++)
                    {
                        for (short z = 0; z < size; z++)
                        {
                            var box = new HkBoxShape(Vector3.One);
                            grid.AddShapes(new System.Collections.Generic.List<HkShape>() { box }, new Vector3S(x, y, z), new Vector3S(x, y, z));
                            trShapes.Add(new HkConvexTranslateShape(box, new Vector3(x, y, z), HkReferencePolicy.None));
                            shapes.Add(box);
                            matrices.Add(Matrix.CreateTranslation(new Vector3(x, y, z)));
                        }
                    }
                }

                var emptyGeom = new HkGeometry(new List<Vector3>(), new List<int>());

                var list = new HkListShape(trShapes.ToArray(), trShapes.Count, HkReferencePolicy.None);
                var compressedBv = new HkBvCompressedMeshShape(emptyGeom, shapes, matrices, HkWeldingType.None);
                var mopp = new HkMoppBvTreeShape(list, HkReferencePolicy.None);

                HkShapeBuffer buf = new HkShapeBuffer();

                //HkShapeContainerIterator i = compressedBv.GetIterator(buf);
                //int count = 0; // will be 125000
                //while (i.IsValid)
                //{
                //    count++;
                //    i.Next();
                //}                

                buf.Dispose();
                var info = new HkRigidBodyCinfo();
                info.Mass = 10;
                info.CalculateBoxInertiaTensor(Vector3.One, 10);
                info.MotionType = HkMotionType.Dynamic;
                info.QualityType = HkCollidableQualityType.Moving;
                info.Shape = compressedBv;
                var body = new HkRigidBody(info);

                //MyPhysics.HavokWorld.AddRigidBody(body);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad7))
            {
                foreach (var g in MyEntities.GetEntities().OfType<MyCubeGrid>())
                {
                    foreach (var s in g.CubeBlocks.Select(s => s.FatBlock).Where(s => s != null).OfType<MyMotorStator>())
                    {
                        if (s.Rotor != null)
                        {
                            var q = Quaternion.CreateFromAxisAngle(s.Rotor.WorldMatrix.Up, MathHelper.ToRadians(45));
                            s.Rotor.CubeGrid.WorldMatrix = MatrixD.CreateFromQuaternion(q) * s.Rotor.CubeGrid.WorldMatrix;
                        }
                    }
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad8))
            {
                var view = MySector.MainCamera.ViewMatrix;
                var inv = Matrix.Invert(view);

                var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone");
                var obj = new MyObjectBuilder_FloatingObject() 
                { 
                    Item = new MyObjectBuilder_InventoryItem() 
                    { 
                        PhysicalContent = oreBuilder, Amount = 1000 
                    } 
                };
                obj.PositionAndOrientation = new MyPositionAndOrientation(inv.Translation + 2.0f * inv.Forward, inv.Forward, inv.Up);
                obj.PersistentFlags = MyPersistentEntityFlags2.InScene;
                var e = MyEntities.CreateFromObjectBuilderAndAdd(obj);
                e.Physics.LinearVelocity = Vector3.Normalize(inv.Forward) * 50.0f;
            }


            if (MyInput.Static.IsNewKeyPressed(MyKeys.Divide))
            {
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.Multiply))
            {
                MyDebugDrawSettings.ENABLE_DEBUG_DRAW = !MyDebugDrawSettings.ENABLE_DEBUG_DRAW;
                MyDebugDrawSettings.DEBUG_DRAW_STRUCTURAL_INTEGRITY = true;

                var grids = MyEntities.GetEntities().OfType<MyCubeGrid>();
                foreach (var g in grids)
                {
                    if (!g.IsStatic)// || g.GetBlocks().Count < 800) //to compute only castle
                        continue;

                    g.CreateStructuralIntegrity();
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad1))
            {
                var e = MyEntities.GetEntities().OfType<MyCubeGrid>().FirstOrDefault();
                if (e != null)
                {
                    e.Physics.RigidBody.MaxLinearVelocity = 1000;
                    if (e.Physics.RigidBody2 != null)
                        e.Physics.RigidBody2.MaxLinearVelocity = 1000;

                    e.Physics.LinearVelocity = new Vector3(1000, 0, 0);
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.Decimal))
            {
                MyPrefabManager.Static.SpawnPrefab("respawnship", MySector.MainCamera.Position, MySector.MainCamera.ForwardVector, MySector.MainCamera.UpVector);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.Multiply) && MyInput.Static.IsAnyShiftKeyPressed())
            {
                GC.Collect(2);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad5))
            {
                Thread.Sleep(250);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9))
            {
                var obj = MySession.Static.ControlledEntity != null ? MySession.Static.ControlledEntity.Entity : null;
                if (obj != null)
                {
                    const float dist = 5.0f;
                    obj.PositionComp.SetPosition(obj.PositionComp.GetPosition() + obj.WorldMatrix.Forward * dist);
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad4))
            {
                MyEntity invObject = MySession.Static.ControlledEntity as MyEntity;
                if (invObject != null && invObject.HasInventory)
                {
                    MyFixedPoint amount = 20000;

                    var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone");
                    MyInventory inventory = invObject.GetInventory(0) as MyInventory;
                    System.Diagnostics.Debug.Assert(inventory != null, "Null or unexpected type returned!");
                    inventory.AddItems(amount, oreBuilder);
                }

                handled = true;
            }

            //if (MyInput.Static.IsNewKeyPressed(Keys.NumPad8))
            //{
            //    var pos = MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 2;
            //    var grid = (MyObjectBuilder_CubeGrid)MyObjectBuilderSerializer.CreateNewObject(MyObjectBuilderTypeEnum.CubeGrid);
            //    grid.PositionAndOrientation = new MyPositionAndOrientation(pos, Vector3.Forward, Vector3.Up);
            //    grid.CubeBlocks = new List<MyObjectBuilder_CubeBlock>();
            //    grid.GridSizeEnum = MyCubeSize.Large;

            //    var block = new MyObjectBuilder_CubeBlock();
            //    block.BlockOrientation = MyBlockOrientation.Identity;
            //    block.Min = Vector3I.Zero;
            //    //var blockDefinition = Sandbox.Game.Managers.MyDefinitionManager.Static.GetCubeBlockDefinition(new CommonLib.ObjectBuilders.Definitions.MyDefinitionId(typeof(MyObjectBuilder_CubeBlock), "LargeBlockArmorBlock"));
            //    block.SubtypeName = "LargeBlockArmorBlock";
            //    grid.CubeBlocks.Add(block);
            //    grid.LinearVelocity = MySector.MainCamera.ForwardVector * 20;
            //    grid.PersistentFlags = MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene;

            //    var x = MyEntities.CreateFromObjectBuilderAndAdd(grid);
            //}

            //if (MyInput.Static.IsNewKeyPressed(Keys.NumPad9))
            //{
            //    var pos = MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 2;
            //    var grid =  (MyObjectBuilder_CubeGrid)MyObjectBuilderSerializer.CreateNewObject(MyObjectBuilderTypeEnum.CubeGrid);
            //    grid.PositionAndOrientation = new MyPositionAndOrientation(pos, Vector3.Forward, Vector3.Up);
            //    grid.CubeBlocks = new List<MyObjectBuilder_CubeBlock>();
            //    grid.GridSizeEnum = MyCubeSize.Large;

            //    var block = new MyObjectBuilder_CubeBlock();
            //    block.BlockOrientation = MyBlockOrientation.Identity;
            //    block.Min = Vector3I.Zero;
            //    //var blockDefinition = Sandbox.Game.Managers.MyDefinitionManager.Static.GetCubeBlockDefinition(new CommonLib.ObjectBuilders.Definitions.MyDefinitionId(typeof(MyObjectBuilder_CubeBlock), "LargeBlockArmorBlock"));
            //    block.SubtypeName = "LargeBlockGyro";
            //    grid.CubeBlocks.Add(block);
            //    grid.LinearVelocity = MySector.MainCamera.ForwardVector * 20;
            //    grid.PersistentFlags = MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene;

            //    var x = MyEntities.CreateFromObjectBuilderAndAdd(grid);
            //}

            if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.Delete))
            {
                int count = MyEntities.GetEntities().OfType<MyFloatingObject>().Count();
                foreach (var obj in MyEntities.GetEntities().OfType<MyFloatingObject>())
                {
                    if (obj == MySession.Static.ControlledEntity)
                    {
                        MySession.Static.SetCameraController(MyCameraControllerEnum.Spectator);
                    }
                    obj.Close();
                }
                handled = true;
            }

            if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.Decimal))
            {
                foreach (var obj in MyEntities.GetEntities())
                {
                    if (obj != MySession.Static.ControlledEntity && (MySession.Static.ControlledEntity == null || obj != MySession.Static.ControlledEntity.Entity.Parent) && obj != MyCubeBuilder.Static.FindClosestGrid())
                        obj.Close();
                }
                handled = true;
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9) || MyInput.Static.IsNewKeyPressed(MyKeys.NumPad5))
            {
                //MyCubeGrid.UserCollisions = input.IsNewKeyPressed(Keys.NumPad9);

                var body = MySession.Static.ControlledEntity.Entity.GetTopMostParent().Physics;
                if (body.RigidBody != null)
                {
                    //body.AddForce(Engine.Physics.MyPhysicsForceType.ADD_BODY_FORCE_AND_BODY_TORQUE, new Vector3(0, 0, 10 * body.Mass), null, null);
                    body.RigidBody.ApplyLinearImpulse(body.Entity.WorldMatrix.Forward * body.Mass * 2);
                }
                handled = true;
            }

            //if (input.IsNewKeyPressed(Keys.J) && input.IsAnyCtrlKeyPressed())
            //{
            //    MyGlobalInputComponent.CopyCurrentGridToClipboard();

            //    MyEntity addedEntity = MyGlobalInputComponent.PasteEntityFromClipboard();

            //    if (addedEntity != null)
            //    {
            //        Vector3 pos = addedEntity.GetPosition();
            //        pos.Z += addedEntity.WorldVolume.Radius * 1.5f;
            //        addedEntity.SetPosition(pos);
            //    }
            //    handled = true;
            //}

            if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.OemComma))
            {
                foreach (var e in MyEntities.GetEntities().OfType<MyFloatingObject>().ToArray())
                    e.Close();
            }
            
            return handled;
        }
Exemple #24
0
        public MyObjectBuilder_EntityBase[] BuildEntities()
        {
            var entity = new MyObjectBuilder_FloatingObject
            {
                EntityId        = SpaceEngineersApi.GenerateEntityId(IDType.ENTITY),
                PersistentFlags = MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene,
                Item            = new MyObjectBuilder_InventoryItem {
                    ItemId = 0
                },
            };

            if (IsDecimal && DecimalUnits.HasValue)
            {
                entity.Item.Amount = DecimalUnits.Value.ToFixedPoint();
            }
            else if (IsInt && Units.HasValue)
            {
                entity.Item.Amount = Units.Value.ToFixedPoint();
            }
            else if (IsUnique)
            {
                entity.Item.Amount = GenerateFloatingObjectModel.UniqueUnits.ToFixedPoint();
            }
            else
            {
                entity.Item.Amount = 1;
            }

            IsValidItemToImport         = true;
            entity.Item.PhysicalContent = SpaceEngineersCore.Resources.CreateNewObject <MyObjectBuilder_PhysicalObject>(StockItem.TypeId, StockItem.SubtypeId);

            //switch (StockItem.TypeId)
            //{
            //    case MyObjectBuilderTypeEnum.Component:
            //    case MyObjectBuilderTypeEnum.Ingot:
            //    case MyObjectBuilderTypeEnum.Ore:
            //    case MyObjectBuilderTypeEnum.AmmoMagazine:
            //        break;

            //    case MyObjectBuilderTypeEnum.PhysicalGunObject:
            //        // The GunEntity appears to make each 'GunObject' unique through the definition of an EntityId.
            //        // This means, you can't stack them.
            //        // Ownership does not appear to be required at this stage.

            //  ###  Only required for pre-generating the Entity id for a gun that has been handled.  ####
            //        // This is a hack approach, to find the Enum from a SubtypeName like "AngleGrinderItem".
            //        var enumName = StockItem.SubtypeId.Substring(0, StockItem.SubtypeId.Length - 4);
            //        MyObjectBuilderTypeEnum itemEnum;
            //        if (Enum.TryParse<MyObjectBuilderTypeEnum>(enumName, out itemEnum))
            //        {
            //            var gunEntity = MyObjectBuilder_Base.CreateNewObject(itemEnum) as MyObjectBuilder_EntityBase;
            //            gunEntity.EntityId = SpaceEngineersAPI.GenerateEntityId();
            //            gunEntity.PersistentFlags = MyPersistentEntityFlags2.None;
            //            ((MyObjectBuilder_PhysicalGunObject)entity.Item.PhysicalContent).GunEntity = gunEntity;
            //        }
            //        break;

            //    default:
            //        // As yet uncatered for items which may be new.
            //        IsValidItemToImport = false;
            //        break;
            //}

            // Figure out where the Character is facing, and plant the new construct 1m out in front, and 1m up from the feet, facing the Character.
            var vectorFwd = _dataModel.CharacterPosition.Forward.ToVector3D();
            var vectorUp  = _dataModel.CharacterPosition.Up.ToVector3D();

            vectorFwd.Normalize();
            vectorUp.Normalize();
            var vector = Vector3D.Multiply(vectorFwd, 1.0f) + Vector3D.Multiply(vectorUp, 1.0f);

            entity.PositionAndOrientation = new MyPositionAndOrientation
            {
                Position = Point3D.Add(_dataModel.CharacterPosition.Position.ToPoint3D(), vector).ToVector3D(),
                Forward  = _dataModel.CharacterPosition.Forward,
                Up       = _dataModel.CharacterPosition.Up
            };

            var entities = new List <MyObjectBuilder_EntityBase>();

            for (var i = 0; i < Multiplier; i++)
            {
                var newEntity = (MyObjectBuilder_FloatingObject)entity.Clone();
                newEntity.EntityId = SpaceEngineersApi.GenerateEntityId(IDType.ENTITY);
                //if (StockItem.TypeId == SpaceEngineersConsts.PhysicalGunObject)
                //{
                //    Only required for pre-generating the Entity id for a gun that has been handled.
                //    ((MyObjectBuilder_PhysicalGunObject)entity.Item.PhysicalContent).GunEntity.EntityId = SpaceEngineersAPI.GenerateEntityId();
                //}
                entities.Add(newEntity);
            }

            return(entities.ToArray());
        }
        public void ActivateFloatingObjectClipboard(MyObjectBuilder_FloatingObject floatingObject, Vector3 centerDeltaDirection, float dragVectorLength)
        {
            if (m_shipCreationClipboard.IsActive)
                return;

            MySessionComponentVoxelHand.Static.Enabled = false;
            DeactivateMultiBlockClipboard();
            m_floatingObjectClipboard.SetFloatingObjectFromBuilder(floatingObject, centerDeltaDirection, dragVectorLength);
        }
Exemple #26
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 private void SetFloatingObjectFromBuilderInternal(MyObjectBuilder_FloatingObject floatingObject, Vector3D offset)
 {
     this.m_copiedFloatingObjects.Add(floatingObject);
     this.m_copiedFloatingObjectOffsets.Add(offset);
 }
Exemple #27
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        public static void InventoryDrop(IMyEntity entity, MyFixedPoint amount, MyDefinitionId definitionId)
        {
            Vector3D position;

            if (entity is IMyCharacter)
                position = entity.WorldMatrix.Translation + entity.WorldMatrix.Forward * 1.5f + entity.WorldMatrix.Up * 1.5f; // Spawn item 1.5m in front of player.
            else
                position = entity.WorldMatrix.Translation + entity.WorldMatrix.Forward * 1.5f; // Spawn item 1.5m in front of player in cockpit.

            MyObjectBuilder_FloatingObject floatingBuilder = new MyObjectBuilder_FloatingObject();
            var content = (MyObjectBuilder_PhysicalObject)MyObjectBuilderSerializer.CreateNewObject(definitionId);

            var gasContainer = content as MyObjectBuilder_GasContainerObject;
            if (gasContainer != null)
                gasContainer.GasLevel = 1f;

            floatingBuilder.Item = new MyObjectBuilder_InventoryItem() { Amount = amount, PhysicalContent = content };
            floatingBuilder.PersistentFlags = MyPersistentEntityFlags2.InScene; // Very important

            floatingBuilder.PositionAndOrientation = new MyPositionAndOrientation()
            {
                Position = position,
                Forward = entity.WorldMatrix.Forward.ToSerializableVector3(),
                Up = entity.WorldMatrix.Up.ToSerializableVector3(),
            };

            floatingBuilder.CreateAndSyncEntity();
        }