public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); MyObjectBuilder_BehaviorTreeActionNode node = (MyObjectBuilder_BehaviorTreeActionNode)nodeDefinition; if (!string.IsNullOrEmpty(node.ActionName)) { this.m_actionName = MyStringId.GetOrCompute(node.ActionName); treeDesc.ActionIds.Add(this.m_actionName); } if (node.Parameters != null) { MyObjectBuilder_BehaviorTreeActionNode.TypeValue[] parameters = node.Parameters; this.m_parameters = new object[parameters.Length]; for (int i = 0; i < this.m_parameters.Length; i++) { MyObjectBuilder_BehaviorTreeActionNode.TypeValue value2 = parameters[i]; if (value2 is MyObjectBuilder_BehaviorTreeActionNode.MemType) { this.m_parameters[i] = (VRage.Boxed <MyStringId>)MyStringId.GetOrCompute((string)value2.GetValue()); } else { this.m_parameters[i] = value2.GetValue(); } } } }
public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); var ob = (MyObjectBuilder_BehaviorTreeActionNode)nodeDefinition; Debug.Assert(!string.IsNullOrEmpty(ob.ActionName), "Action name was not provided"); if (!string.IsNullOrEmpty(ob.ActionName)) { m_actionName = MyStringId.GetOrCompute(ob.ActionName); treeDesc.ActionIds.Add(m_actionName); } if (ob.Parameters != null) { var obParameters = ob.Parameters; m_parameters = new object[obParameters.Length]; for (int i = 0; i < m_parameters.Length; i++) { var obParam = obParameters[i]; if (obParam is MyObjectBuilder_BehaviorTreeActionNode.MemType) { string value = (string)obParam.GetValue(); m_parameters[i] = (Boxed<MyStringId>)MyStringId.GetOrCompute(value); } else { m_parameters[i] = obParam.GetValue(); } } } }
public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); m_child = MyBehaviorTreeNodeFactory.CreateBTNode(nodeDefinition); m_child.Construct(nodeDefinition, treeDesc); }
public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); m_child = MyBehaviorTreeNodeFactory.CreateBTNode(nodeDefinition); m_child.Construct(nodeDefinition, treeDesc); }
public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); var ob = (MyObjectBuilder_BehaviorTreeActionNode)nodeDefinition; Debug.Assert(!string.IsNullOrEmpty(ob.ActionName), "Action name was not provided"); if (!string.IsNullOrEmpty(ob.ActionName)) { m_actionName = MyStringId.GetOrCompute(ob.ActionName); treeDesc.ActionIds.Add(m_actionName); } if (ob.Parameters != null) { var obParameters = ob.Parameters; m_parameters = new object[obParameters.Length]; for (int i = 0; i < m_parameters.Length; i++) { var obParam = obParameters[i]; if (obParam is MyObjectBuilder_BehaviorTreeActionNode.MemType) { string value = (string)obParam.GetValue(); m_parameters[i] = (Boxed <MyStringId>)MyStringId.GetOrCompute(value); } else { m_parameters[i] = obParam.GetValue(); } } } }
public virtual void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { int memorableNodesCounter = treeDesc.MemorableNodesCounter; treeDesc.MemorableNodesCounter = memorableNodesCounter + 1; this.MemoryIndex = memorableNodesCounter; treeDesc.Nodes.Add(this); }
protected override void Init(MyObjectBuilder_DefinitionBase builder) { base.Init(builder); MyObjectBuilder_BehaviorTreeDefinition definition = (MyObjectBuilder_BehaviorTreeDefinition)builder; this.FirstNode = definition.FirstNode; this.Behavior = definition.Behavior; }
protected override void Init(MyObjectBuilder_DefinitionBase builder) { base.Init(builder); var ob = (MyObjectBuilder_BehaviorTreeDefinition)builder; FirstNode = ob.FirstNode; Behavior = ob.Behavior; }
protected override void Init(MyObjectBuilder_DefinitionBase builder) { base.Init(builder); var ob = (MyObjectBuilder_BehaviorTreeDefinition)builder; FirstNode = ob.FirstNode; Behavior = ob.Behavior; }
public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); MyObjectBuilder_BehaviorControlBaseNode node = (MyObjectBuilder_BehaviorControlBaseNode)nodeDefinition; this.m_children = new List <MyBehaviorTreeNode>(node.BTNodes.Length); this.m_isMemorable = node.IsMemorable; this.m_name = node.Name; foreach (MyObjectBuilder_BehaviorTreeNode node2 in node.BTNodes) { MyBehaviorTreeNode item = MyBehaviorTreeNodeFactory.CreateBTNode(node2); item.Construct(node2, treeDesc); this.m_children.Add(item); } }
public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); var controlBaseNode = (MyObjectBuilder_BehaviorControlBaseNode)nodeDefinition; m_children = new List <MyBehaviorTreeNode>(controlBaseNode.BTNodes.Length); m_isMemorable = controlBaseNode.IsMemorable; foreach (var ob in controlBaseNode.BTNodes) { var childInst = MyBehaviorTreeNodeFactory.CreateBTNode(ob); childInst.Construct(ob, treeDesc); m_children.Add(childInst); } }
public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); var controlBaseNode = (MyObjectBuilder_BehaviorControlBaseNode)nodeDefinition; m_children = new List<MyBehaviorTreeNode>(controlBaseNode.BTNodes.Length); m_isMemorable = controlBaseNode.IsMemorable; foreach (var ob in controlBaseNode.BTNodes) { var childInst = MyBehaviorTreeNodeFactory.CreateBTNode(ob); childInst.Construct(ob, treeDesc); m_children.Add(childInst); } }
public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); MyObjectBuilder_BehaviorTreeDecoratorNode node = nodeDefinition as MyObjectBuilder_BehaviorTreeDecoratorNode; this.m_defaultReturnValue = (MyBehaviorTreeState)((sbyte)node.DefaultReturnValue); this.m_decoratorLogicName = node.DecoratorLogic.GetType().Name; this.m_decoratorLogic = GetDecoratorLogic(node.DecoratorLogic); this.m_decoratorLogic.Construct(node.DecoratorLogic); if (node.BTNode != null) { this.m_child = MyBehaviorTreeNodeFactory.CreateBTNode(node.BTNode); this.m_child.Construct(node.BTNode, treeDesc); } }
public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); var ob = nodeDefinition as MyObjectBuilder_BehaviorTreeDecoratorNode; m_defaultReturnValue = (MyBehaviorTreeState)((byte)ob.DefaultReturnValue); m_decoratorLogicName = ob.DecoratorLogic.GetType().Name; m_decoratorLogic = GetDecoratorLogic(ob.DecoratorLogic); m_decoratorLogic.Construct(ob.DecoratorLogic); if (ob.BTNode != null) { m_child = MyBehaviorTreeNodeFactory.CreateBTNode(ob.BTNode); m_child.Construct(ob.BTNode, treeDesc); } }
public static MyBehaviorTreeNode CreateBTNode(MyObjectBuilder_BehaviorTreeNode builder) => m_objectFactory.CreateInstance(builder.TypeId);
public virtual void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { MemoryIndex = treeDesc.MemorableNodesCounter++; treeDesc.Nodes.Add(this); }
public static MyBehaviorTreeNode CreateBTNode(MyObjectBuilder_BehaviorTreeNode builder) { var obj = m_objectFactory.CreateInstance(builder.TypeId); return(obj); }
public static MyBehaviorTreeNode CreateBTNode(MyObjectBuilder_BehaviorTreeNode builder) { var obj = m_objectFactory.CreateInstance(builder.TypeId); return obj; }