public MyEnvironmentDefinition() { ShadowSettings = new MyShadowsSettings(); NewPipelineSettings = new MyNewPipelineSettings(); UserLoddingSettings = new MyNewLoddingSettings(); LowLoddingSettings = new MyNewLoddingSettings(); MediumLoddingSettings = new MyNewLoddingSettings(); HighLoddingSettings = new MyNewLoddingSettings(); MaterialsSettings = new MyMaterialsSettings(); }
public MyRenderMessageUpdateNewPipelineSettings() { Settings = new MyNewPipelineSettings(); }
public MyEnvironmentDefinition() { ShadowSettings = new MyShadowsSettings(); NewPipelineSettings = new MyNewPipelineSettings(); MaterialsSettings = new MyMaterialsSettings(); }