public void startClientButton()
    {
        networkLobbyManager.StartClient();
        string ipText = ipTextField.GetComponent <Text>().text;

        if (ipText == "")
        {
            networkLobbyManager.networkAddress = placehold;
        }
        else
        {
            networkLobbyManager.networkAddress = ipText;
        }
        //  networkLobbyManager.showLobbyGUI = true;
        networkInfo.SetActive(true);
        networkHUD.SetActive(false);
        lobbyGUI.SetActive(true);
        gameIsActive = true;
    }
Exemple #2
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	// Use this for initialization
    void Start () 
    {
        lobbyManager = GameObject.Find("Lobby").GetComponent<MyNetworkLobbyManager>();

        MyNetworkLobbyManager.networkLobbyManagerInstance = lobbyManager;
        lobbyManager.showLobbyGUI = true;
        lobbyPlayerList = GameObject.Find("LobbyPlayerList");
        menu = transform.FindChild("LobbyUI").GetComponent<LobbyMenu>();
        startButton = GameObject.Find("StartButton");

        lobbyManager.showLobbyUI = true;
        if (ServerInfo.hosting)
        {
            lobbyManager.StartHost();
        }
        else
        {
            lobbyManager.networkAddress = ServerInfo.ip;
            client = lobbyManager.StartClient();
        }
	}
Exemple #3
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    // Use this for initialization
    void Start()
    {
        lobbyManager = GameObject.Find("Lobby").GetComponent <MyNetworkLobbyManager>();

        MyNetworkLobbyManager.networkLobbyManagerInstance = lobbyManager;
        lobbyManager.showLobbyGUI = true;
        lobbyPlayerList           = GameObject.Find("LobbyPlayerList");
        menu        = transform.FindChild("LobbyUI").GetComponent <LobbyMenu>();
        startButton = GameObject.Find("StartButton");

        lobbyManager.showLobbyUI = true;
        if (ServerInfo.hosting)
        {
            lobbyManager.StartHost();
        }
        else
        {
            lobbyManager.networkAddress = ServerInfo.ip;
            client = lobbyManager.StartClient();
        }
    }