public void SendJumpingAction() { CPlayerJump action = new CPlayerJump(); action.player = m_entity.entityId; MyNetwork.Send(action); }
public void AddHp(HealthUI healthUI) { if (m_damageable.currentHitPoints < m_damageable.maxHitPoints) { MessageBox.Show("Add HitPoints"); m_damageable.currentHitPoints++; CUseHp msg = new CUseHp(); if (TreasureInfo.playerTreasure["Elixir_3"].number == 1) { TreasureInfo.playerTreasure.Remove("Elixir_3"); // send message msg.toDelete = true; } else { TreasureInfo.playerTreasure["Elixir_3"].number--; // send message msg.toDelete = false; msg.ownNum = TreasureInfo.playerTreasure["Elixir_3"].number; } MyNetwork.Send(msg); if (inventoryHandler != null) { inventoryHandler.UpdateInventory(); } healthUI.ChangeHitPointUI(m_damageable); } else { MessageBox.Show("currentHitPoints is already max"); } }
public void OnSendButtonClick(GameObject inputField) { InputField input = inputField.GetComponent <InputField>(); if (input == null) { return; } if (input.text.Trim().Length == 0) { return; } SendMyMessage(input.text); //MessageBox.Show("send message"); CChatMessage chatMessage = new CChatMessage() { toName = PlayerInfo.chatName, chatContext = input.text }; MyNetwork.Send(chatMessage); input.text = ""; }
public void GainWeapon() { int type = 1; if (TreasureInfo.playerTreasure.ContainsKey("Shurikens")) { TreasureInfo.playerTreasure["Shurikens"].number++; type = 2; } else { TreasureInfo.playerTreasure.Add("Shurikens", new TreasurePackage { number = 1, wear = false }); } CBuy buyMessage = new CBuy() { totalGold = 0, totalSilver = 1, Goods = new List <DTreasureBuy>() }; buyMessage.Goods.Add(new DTreasureBuy() { name = "Shurikens", number = 1, type = type }); MyNetwork.Send(buyMessage); MessageBox.Show("found new Treasure, check it out!"); }
public void ClickSure() { Debug.Log(itemName); // remove from mall and put in package TreasureInfo.treasureMall.Remove(itemName); TreasurePackage tmp = new TreasurePackage() { wear = false, number = 1 }; TreasureInfo.playerTreasure.Add(itemName, tmp); foreach (var kv in TreasureInfo.playerTreasure) { Debug.Log(kv.Key); } // put item back to inventory if (handler != null) { Debug.Log("refresh sell window"); handler.Refresh(); } // send message CNotSell msg = new CNotSell() { goodsName = itemName }; MyNetwork.Send(msg); }
public void SendMovingStep() { CPlayerMove action = new CPlayerMove(); action.state = MoveState.STEP; InitMove(action); MyNetwork.Send(action); }
public void SendMovingEnd() { CPlayerMove action = new CPlayerMove(); action.state = MoveState.END; InitMove(action); MyNetwork.Send(action); }
public void SendMovingBegin() { CPlayerMove action = new CPlayerMove(); action.state = MoveState.BEGIN; InitMove(action); MyNetwork.Send(action); }
public void SendAttackingAction() { CPlayerAttack action = new CPlayerAttack(); action.player = m_entity.entityId; action.target = m_attackTarget; MyNetwork.Send(action); }
public void SendAttackingAction() { CPlayerAttack action = new CPlayerAttack(); action.player = m_entity.entityId; action.target = m_attackTarget; Debug.Log(string.Format("SendAttackingAction {0:D}", m_attackTarget)); MyNetwork.Send(action); }
public void OnClickBuy() { // varify whether has enough money to buy if (PlayerInfo.GoldNum >= totalGold && PlayerInfo.SilverNum >= totalSilver) { PlayerInfo.SilverNum -= totalSilver; CBuy buyMessage = new CBuy() { totalGold = totalGold, totalSilver = totalSilver, Goods = new List <DTreasureBuy>() }; foreach (string GoldName in GoldGoods) { buyMessage.Goods.Add(new DTreasureBuy() { name = GoldName, type = 0 }); } foreach (var kv in SilverGoods) { string sliverName = kv.Key; int sliverNum = kv.Value; if (TreasureInfo.playerTreasure.ContainsKey(sliverName)) { TreasureInfo.playerTreasure[sliverName].number += sliverNum; buyMessage.Goods.Add(new DTreasureBuy() { name = sliverName, number = TreasureInfo.playerTreasure[sliverName].number, type = 2 }); } else { TreasurePackage tmp = new TreasurePackage() { number = sliverNum, wear = false }; TreasureInfo.playerTreasure.Add(sliverName, tmp); buyMessage.Goods.Add(new DTreasureBuy() { name = sliverName, number = sliverNum, type = 1 }); } } MyNetwork.Send(buyMessage); cleanCache(); } else { MessageBox.Show("don't have enough money!"); } }
void Test() { // test //List<string> test = new List<string>(); //test.Add("123"); //foreach (string request in test) foreach (string request in PlayerInfo.friendRequest) { addFriends.Add(GameObject.Instantiate(RequestInfo)); addFriends[addFriends.Count - 1].name = request; addFriends[addFriends.Count - 1].transform.SetParent(transform, false); addFriends[addFriends.Count - 1].SetActive(true); var Textvalue = addFriends[addFriends.Count - 1].GetComponentInChildren <Text>(); Textvalue.text = request; // bind a click event foreach (Button buttonTmp in addFriends[addFriends.Count - 1].GetComponentsInChildren <Button>()) { //Debug.Log("bind button " + buttonTmp.name); if (buttonTmp.name.Equals("agree")) { agree = buttonTmp; agree.onClick.AddListener(delegate() { Debug.Log("agree add friend: " + request); Destroy(addFriends[addFriends.Count - 1]); PlayerInfo.friendRequest.Remove(request); CAddFriend msg = new CAddFriend() { success = true, friendName = request }; MyNetwork.Send(msg); PlayerInfo.friends.Add(request); }); } else if (buttonTmp.name.Equals("disagree")) { disagree = buttonTmp; disagree.onClick.AddListener(delegate() { Debug.Log("disagree add friend: " + request); Destroy(addFriends[addFriends.Count - 1]); PlayerInfo.friendRequest.Remove(request); CAddFriend msg = new CAddFriend() { success = false, friendName = request }; MyNetwork.Send(msg); }); } } } }
private void OnTriggerStay(Collider other) { var pc = other.GetComponent <PlayerController>(); if (pc != null && pc.IsMine) { CDamage msg = new CDamage(); msg.entityId = pc.Entity.entityId; msg.decHP = damageAmount; MyNetwork.Send(msg); } }
void PositionRevise() { if (m_target != null && m_target is PlayerController) { PlayerController controller = (PlayerController)(m_target); if (controller.IsMine) { CPositionRevise msg = new CPositionRevise(); msg.entityId = m_entity.EntityId; msg.pos.x = transform.position.x; msg.pos.y = transform.position.y; msg.pos.z = transform.position.z; MyNetwork.Send(msg); } } }
public void PlayerTakeItem() { CCreateItem msg = new CCreateItem(); Debug.Log("Take item"); int count = FrontEnd.World.Instance.fPlayer.inventory.Count; if (count >= FrontEnd.World.Instance.fPlayer.inventory_max) { MessageBox.Show("Can't get more Items."); } else { MyNetwork.Send(msg); } }
void OnTriggerEnter(Collider other) { var pc = other.GetComponent <PlayerController>(); if (pc != null && pc.IsMine) { CDamage msg = new CDamage(); msg.entityId = pc.Entity.entityId; msg.decHP = int.MaxValue; MyNetwork.Send(msg); } if (audio != null) { audio.transform.position = other.transform.position; if (!audio.isPlaying) { audio.Play(); } } }
public void SendFlash(int x_, int y_, int z_) { CPlayerFlash action = new CPlayerFlash(); action.player = m_entity.entityId; action.rot.x = transform.rotation.x; action.rot.y = transform.rotation.y; action.rot.z = transform.rotation.z; action.rot.w = transform.rotation.w; action.pos.x = x_; action.pos.y = y_; action.pos.z = z_; //action.pos = new Vector3(1, 2, 3);//!!!!!!!!!!!! Debug.Log("======================"); print(action.player); Debug.Log("======================"); MyNetwork.Send(action); //Client.Instance.Send(action); Debug.Log("success use flashfuction in step 1"); }
public void OnChatHistoryButtonClick(InputField inputNum) { int num = 0; if (inputNum == null || !Int32.TryParse(inputNum.text, out num)) { inputNum.text = ""; return; } CGetChatHistory chatHistoryMessage = new CGetChatHistory() { chatWithName = PlayerInfo.chatName, maxChatNum = num }; MyNetwork.Send(chatHistoryMessage); inputNum.text = ""; }
private void OnTriggerEnter(Collider other) { if ((ColliderLayer.value & 1 << other.gameObject.layer) == 0) { return; } PlayerController player = other.gameObject.GetComponent <PlayerController>(); if (player == null || !player.IsMine) { return; } CEnemyClosing msg = new CEnemyClosing(); msg.entityId = m_entity.entityId; msg.enemyId = player.Entity.entityId; MyNetwork.Send(msg); }
public void SearchFriend() { if (searchFriend != null) { string searchName = searchFriend.text; Debug.Log("search friend: " + searchName); if (PlayerInfo.friends.Contains(searchName)) { MessageBox.Show(searchName + " is alreay your friend"); } else { MessageBox.Show("Send friend request successfully"); CSearchAddFriend msg = new CSearchAddFriend() { name = searchName }; MyNetwork.Send(msg); } } }
public void PlayerTakeWeapon(GameObject weapon) { if (m_controller.CanAttack) { return; } NetworkEntity weaponEntity = weapon.GetComponent <NetworkEntity>(); if (weaponEntity == null) { return; } CPlayerTake msg = new CPlayerTake(); msg.byName = weaponEntity.canClone; msg.targetName = weapon.name; msg.playerId = m_entity.entityId; msg.targetId = weaponEntity.entityId; MyNetwork.Send(msg); }
public void SendMessage() { // attribute message CPlayerAttribute msg1 = new CPlayerAttribute() { intelligence = PlayerInfo.intelligence, speed = PlayerInfo.speed, attack = PlayerInfo.attack, defense = PlayerInfo.defense }; MyNetwork.Send(msg1); // treasure wear or put off message if (TreasureInfo.modifiedTreasure.Count != 0) { CTreasureWear msg2 = new CTreasureWear() { treasureWear = new Dictionary <string, bool>(TreasureInfo.modifiedTreasure) }; MyNetwork.Send(msg2); } }
// Update is called once per frame void Update() { foreach (string request in PlayerInfo.friendRequest) { bool addRequest = true; foreach (GameObject tmp in addFriends) { if (tmp.name.Equals(request)) { addRequest = false; } } if (addRequest) { //MessageBox.Show("online friends count: " + PlayerInfo.friends.Count); addFriends.Add(GameObject.Instantiate(RequestInfo)); addFriends[addFriends.Count - 1].name = request; addFriends[addFriends.Count - 1].transform.SetParent(transform, false); addFriends[addFriends.Count - 1].SetActive(true); var Textvalue = addFriends[addFriends.Count - 1].GetComponentInChildren <Text>(); Textvalue.text = request; // bind a click event foreach (Button buttonTmp in addFriends[addFriends.Count - 1].GetComponents <Button>()) { if (buttonTmp.name.Equals("agree")) { agree = buttonTmp; agree.onClick.AddListener(delegate() { Debug.Log("agree add friend: " + request); Destroy(addFriends[addFriends.Count - 1]); PlayerInfo.friendRequest.Remove(request); CAddFriend msg = new CAddFriend() { success = true, friendName = request }; MyNetwork.Send(msg); PlayerInfo.friends.Add(request); }); } else if (buttonTmp.name.Equals("disagree")) { disagree = buttonTmp; disagree.onClick.AddListener(delegate() { Debug.Log("disagree add friend: " + request); Destroy(addFriends[addFriends.Count - 1]); PlayerInfo.friendRequest.Remove(request); CAddFriend msg = new CAddFriend() { success = false, friendName = request }; MyNetwork.Send(msg); }); } } } } }
public void SellGoods() { if (itemName != null) { price_ = int.Parse(price.text); if (price_ < 0) { MessageBox.Show("Input text must > 0!"); return; } if (isMall) { if (price_ > TreasureInfo.playerTreasure[itemName].number) { MessageBox.Show("You do not have so many treasure!"); return; } CSellSilver msg = new CSellSilver(); // sell back to mall, remove treasure from package and add silverCoin number PlayerInfo.SilverNum += price_ * TreasureInfo.treasureMall[itemName].price; msg.silverCoin = PlayerInfo.SilverNum; msg.goods = itemName; if (TreasureInfo.playerTreasure[itemName].number > price_) { TreasureInfo.playerTreasure[itemName].number -= price_; msg.sellAll = false; msg.remainNum = TreasureInfo.playerTreasure[itemName].number; } else { TreasureInfo.playerTreasure.Remove(itemName); msg.sellAll = true; } // send message MyNetwork.Send(msg); } else { // gold treasures, remove treasure from package and add to mall TreasureInfo.playerTreasure.Remove(itemName); TreasureMall tmp = new TreasureMall() { ownerName = PlayerInfo.name, price = price_, isGold = true }; TreasureInfo.treasureMall.Add(itemName, tmp); // send message CSellGold msg2 = new CSellGold() { goods = itemName, price = price_ }; MyNetwork.Send(msg2); } } if (packageHandler != null) { packageHandler.ClearAfterAdd(); } // scene if (inventoryHandler != null) { inventoryHandler.UpdateInventory(); } }