protected override void Start() { base.Start(); _isShootByAI = false; _multiSelection = GetComponent <MyMultiSelection>(); _multiSelection._gos = new List <GameObject>(); }
void OnEnable() { _target = (MyMultiSelection)target; }
protected override void Start() { base.Start(); _isShootByAI = false; _multiSelection = GetComponent <MyMultiSelection>(); _multiSelection._gos = new List <GameObject>(); }
void OnEnable() { _target = (MyMultiSelection)target; }