// Use this for initialization void Start() { m_Camera = Camera.main; m_CharacterController = GetComponent <CharacterController>(); m_MouseLook.Init(transform, m_Camera.transform); m_StickToGroundForce = 10.0f; m_GravityMultiplier = 1.0f; }
// Use this for initialization void Start() { m_MouseLook = this.GetComponent <MyMouseLook>(); m_Camera.enabled = true; cache_rb = this.GetComponent <Rigidbody>(); cache_tf = this.GetComponent <Transform>(); m_JetpackSound = this.GetComponent <AudioSource>(); m_Footsteps = m_Camera.GetComponent <AudioSource>(); m_MouseLook.Init(cache_tf, m_Camera.transform); m_Jetpack = false; //weight = mass * 9.81; //m_JetForce = new Vector3(0.0f, 7.5f, 0.0f); }