private static void OnDeviceEnd() { // Reversed order of calling End -- Managers last MyScreenDecals.OnDeviceEnd(); MyShaders.OnDeviceEnd(); MyMaterialShaders.OnDeviceEnd(); MyVoxelMaterials1.OnDeviceEnd(); MyTransparentRendering.OnDeviceEnd(); MyManagers.OnDeviceEnd(); }
internal static void OnDeviceEnd() { MyManagers.OnDeviceEnd(); MyScreenDecals.OnDeviceEnd(); MyShaders.OnDeviceEnd(); MyMaterialShaders.OnDeviceEnd(); MyVoxelMaterials1.OnDeviceEnd(); //MyRwTextures.OnDeviceEnd(); MyHwBuffers.OnDeviceEnd(); MyTransparentRendering.OnDeviceEnd(); }