void AddDoor() { doors = InitializeArray(doors); for (int i = 2; i < columns - 2; i++) { for (int j = 2; j < rows - 2; j++) { if (tiles[i][j] == TileType.Floor) { if (tiles[i + 1][j] == TileType.Wall && tiles[i + 2][j] == TileType.Floor && doors[i + 2][j] == 0) { if (Lib.PathFiding(i, j, i + 2, j, tiles) == 0 || Lib.PathFiding(i, j, i + 2, j, tiles) >= 20) { PunchDoor(i + 1, j); } } if (tiles[i][j + 1] == TileType.Wall && tiles[i][j + 2] == TileType.Floor && doors[i][j + 2] == 0) { if (Lib.PathFiding(i, j, i, j + 2, tiles) == 0 || Lib.PathFiding(i, j, i, j + 2, tiles) >= 20) { PunchDoor(i, j + 1); } } if (tiles[i - 1][j] == TileType.Wall && tiles[i - 2][j] == TileType.Floor && doors[i - 2][j] == 0) { if (Lib.PathFiding(i, j, i - 2, j, tiles) == 0 || Lib.PathFiding(i, j, i - 2, j, tiles) >= 20) { PunchDoor(i - 1, j); } } if (tiles[i][j - 1] == TileType.Wall && tiles[i][j - 2] == TileType.Floor && doors[i][j - 2] == 0) { if (Lib.PathFiding(i, j, i, j - 2, tiles) == 0 || Lib.PathFiding(i, j, i, j - 2, tiles) >= 20) { PunchDoor(i, j - 1); } } } } } }