internal void Construct() { m_components.Clear(); m_visible = true; m_renderProxyDirty = true; m_ID = new MyIDTracker<MyActor>(); m_localAabb = null; m_relativeTransform = null; Aabb = BoundingBoxD.CreateInvalid(); }
public static void IgnoreShadowForEntity(uint id, uint id2) { var light = Get(id); var actor = MyIDTracker <MyActor> .FindByID(id2); if (light != LightId.NULL && actor != null) { if (!m_ignoredShadowEntities.ContainsKey(light)) { m_ignoredShadowEntities[light] = new HashSet <uint>(); } m_ignoredShadowEntities[light].Add(id2); } }
internal override void Construct() { base.Construct(); Type = MyActorComponentEnum.Instancing; m_capacity = 0; m_input = MyVertexInputLayout.Empty(); m_ID = new MyIDTracker<MyInstancingComponent>(); VB = VertexBufferId.NULL; if(m_owners == null) { m_owners = new List<MyActor>(); } else { m_owners.Clear(); } }
internal static void Update() { foreach (var light in m_idIndex.Values) { if (m_pointlights[light.Index].Enabled || m_spotlights[light.Index].Enabled) { var gid = light.ParentGID; if (gid != -1 && MyIDTracker <MyActor> .FindByID((uint)gid) != null) { var matrix = MyIDTracker <MyActor> .FindByID((uint)gid).WorldMatrix; Vector3D.Transform(ref m_lights.Data[light.Index].LocalPointPosition, ref matrix, out m_lights.Data[light.Index].PointPosition); if (m_spotlights[light.Index].Enabled) { Vector3D.Transform(ref m_lights.Data[light.Index].LocalSpotPosition, ref matrix, out m_lights.Data[light.Index].SpotPosition); Vector3.TransformNormal(ref m_lights.Data[light.Index].LocalDirection, ref matrix, out m_lights.Data[light.Index].Direction); Vector3.TransformNormal(ref m_lights.Data[light.Index].LocalUp, ref matrix, out m_lights.Data[light.Index].Up); m_spotlights[light.Index].ViewProjectionDirty = true; } CheckDirty(light); if (light.FlareId != FlareId.NULL) { MyFlareRenderer.Update(light.FlareId); } } } } if (m_dirtyPointlights.Count > 0) { foreach (var id in m_dirtyPointlights) { var proxy = m_pointlights[id.Index].BvhProxyId; var position = m_lights.Data[id.Index].PointPosition; var range = m_pointlights[id.Index].Light.Range; var aabb = new BoundingBoxD(position - range, position + range); m_pointlights[id.Index].BvhProxyId = UpdateBvh(PointlightsBvh, id, m_pointlights[id.Index].Enabled, proxy, ref aabb); m_pointlights[id.Index].LastBvhUpdatePosition = position; } m_dirtyPointlights.Clear(); } if (m_dirtySpotlights.Count > 0) { foreach (var id in m_dirtySpotlights) { var proxy = m_spotlights[id.Index].BvhProxyId; var position = m_lights.Data[id.Index].SpotPosition; var dir = m_lights.Data[id.Index].Direction; var up = m_lights.Data[id.Index].Up; var aabb = MakeAabbFromSpotlightCone(ref m_spotlights[id.Index], position, dir, up); m_spotlights[id.Index].BvhProxyId = UpdateBvh(SpotlightsBvh, id, m_spotlights[id.Index].Enabled, proxy, ref aabb); m_spotlights[id.Index].LastBvhUpdatePosition = position; m_spotlights[id.Index].LastBvhUpdateDir = dir; m_spotlights[id.Index].LastBvhUpdateUp = up; } m_dirtySpotlights.Clear(); } BoundingFrustumD viewFrustumClippedD = MyRender11.Environment.Matrices.ViewFrustumClippedD; if (MyStereoRender.Enable) { if (MyStereoRender.RenderRegion == MyStereoRegion.LEFT) { viewFrustumClippedD = MyStereoRender.EnvMatricesLeftEye.ViewFrustumClippedD; } else if (MyStereoRender.RenderRegion == MyStereoRegion.RIGHT) { viewFrustumClippedD = MyStereoRender.EnvMatricesRightEye.ViewFrustumClippedD; } } PointlightsBvh.OverlapAllFrustum(ref viewFrustumClippedD, MyLightsRendering.VisiblePointlights); SpotlightsBvh.OverlapAllFrustum(ref viewFrustumClippedD, MyLightsRendering.VisibleSpotlights); MyLightsRendering.VisibleSpotlights.Sort(new MyLightsCameraDistanceComparer()); }