Exemple #1
0
 // Use this for initialization
 void Start()
 {
     Instance           = this;
     uiLook             = GameObject.FindObjectOfType <UILook>();
     GetMoney.moneyAdd += this.Addmoney;
     transform.SetAsLastSibling();
     level = FindObjectOfType <Level>();
 }
Exemple #2
0
    void Explode()
    {
        GameObject g = Instantiate(particle, transform.position, transform.rotation);

        Destroy(g, 1);
        Collider[] enemies = Physics.OverlapSphere(transform.position, radius);
        foreach (Collider nearbyObject in enemies)
        {
            MyHp hp = nearbyObject.GetComponent <MyHp>();
            if (hp != null)
            {
                hp.DeathVoid(damage);
            }
        }
        Destroy(gameObject);
    }