Exemple #1
0
    public IEnumerator GestureCom(int i)
    {
        _isPreparing = true;
        switch (i)
        {
        case 1:
            myHandController.IFlexion();
            myHandController.IClose(false);
            myHandController.isClose = false;
            myHandController.IPronation(false);
            TargetHand01.SetActive(true);
            TargetHand02.SetActive(false);
            yield return(new WaitForSeconds(2f));

            myHandController.StartOneTesting();
            IntroText.text = $"Combination {i} : Please try to move the hand to the target state";
            SendMessageToServer("205");
            break;

        case 2:
            myHandController.IExtension();
            myHandController.IClose(false);
            myHandController.isClose = false;
            myHandController.IPronation(false);
            TargetHand01.SetActive(true);
            TargetHand02.SetActive(false);
            yield return(new WaitForSeconds(2f));

            myHandController.StartOneTesting();
            IntroText.text = $"Combination {i} : Please try to move the hand to the target state";
            SendMessageToServer("205");
            break;

        case 3:
            myHandController.IExtension();
            myHandController.IOpen(false);
            myHandController.isClose = true;
            myHandController.IPronation(false);
            TargetHand01.SetActive(false);
            TargetHand02.SetActive(true);
            yield return(new WaitForSeconds(2f));

            myHandController.StartOneTesting();
            IntroText.text = $"Combination {i} : Please try to move the hand to the target state";
            SendMessageToServer("205");
            break;

        case 4:
            myHandController.IFlexion();
            myHandController.IOpen(false);
            myHandController.isClose = true;
            myHandController.IPronation(false);
            TargetHand01.SetActive(false);
            TargetHand02.SetActive(true);
            yield return(new WaitForSeconds(2f));

            myHandController.StartOneTesting();
            IntroText.text = $"Combination {i} : Please try to move the hand to the target state";
            SendMessageToServer("205");
            break;

        case 5:
            myHandController.IFlexion();
            myHandController.IClose(false);
            myHandController.isClose = false;
            myHandController.ISupination(false);
            TargetHand01.SetActive(true);
            TargetHand02.SetActive(false);
            yield return(new WaitForSeconds(2f));

            myHandController.StartOneTesting();
            IntroText.text = $"Combination {i} : Please try to move the hand to the target state";
            SendMessageToServer("205");
            break;

        case 6:
            myHandController.IExtension();
            myHandController.IClose(false);
            myHandController.isClose = false;
            myHandController.ISupination(false);
            TargetHand01.SetActive(true);
            TargetHand02.SetActive(false);
            yield return(new WaitForSeconds(2f));

            myHandController.StartOneTesting();
            IntroText.text = $"Combination {i} : Please try to move the hand to the target state";
            SendMessageToServer("205");
            break;

        case 7:
            myHandController.IExtension();
            myHandController.IOpen(false);
            myHandController.isClose = true;
            myHandController.ISupination(false);
            TargetHand01.SetActive(false);
            TargetHand02.SetActive(true);
            yield return(new WaitForSeconds(2f));

            myHandController.StartOneTesting();
            IntroText.text = $"Combination {i} : Please try to move the hand to the target state";
            SendMessageToServer("205");
            break;

        case 8:
            myHandController.IFlexion();
            myHandController.IOpen(false);
            myHandController.isClose = true;
            myHandController.ISupination(false);
            TargetHand01.SetActive(false);
            TargetHand02.SetActive(true);
            yield return(new WaitForSeconds(2f));

            myHandController.StartOneTesting();
            IntroText.text = "Please try to move the hand to the original state";
            SendMessageToServer("205");
            break;

        case 9:
            IntroText.text = "The Testing Process is Over, Waitting for next process";
            break;

        default:
            IntroText.text = "Wrong Combiantion Index";
            break;
        }
        _isPreparing = false;
    }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        if (!_connected)
        {
            return;
        }
        if (!_serverCommandNew)
        {
            return;
        }
        _serverCommandNew = false;
        switch (_serverCommand)
        {
        case 100:
            myHandController.IResetHand();
            IntroText.text = myHandController.GestureIntro[MyHandController.GestureState.NoMovement];
            break;

        case 101:
            IntroText.text = myHandController.GestureIntro[MyHandController.GestureState.Close];
            myHandController.IClose();
            break;

        case 102:
            IntroText.text = myHandController.GestureIntro[MyHandController.GestureState.Open];
            myHandController.IOpen();
            break;

        case 103:
            IntroText.text = myHandController.GestureIntro[MyHandController.GestureState.Supination];
            myHandController.ISupination();
            break;

        case 104:
            IntroText.text = myHandController.GestureIntro[MyHandController.GestureState.Pronation];
            myHandController.IPronation();
            break;

        case 105:
            IntroText.text = myHandController.GestureIntro[MyHandController.GestureState.Flexion];
            myHandController.IFlexion();
            break;

        case 106:
            IntroText.text = myHandController.GestureIntro[MyHandController.GestureState.Extension];
            myHandController.IExtension();
            break;

        case 1010:
            IntroText.text = "The Trainning Process is Over, Waitting for next process";
            myHandController.IResetHand();
            break;

        case 1011:
            StartTestScene();
            break;

        default:
            break;
        }
    }