public static void HandleInput(MyGuiInput input)
        {
            if (input.IsAnyAltPress())
            {
                for (int i = 0; i <= 9; i++)
                {
                    var key = (Keys)((int)Keys.NumPad0 + i);
                    if (input.IsNewKeyPress(key))
                    {
                        PressedKey(key, input.IsAnyCtrlKeyPressed());
                    }
                }

                if (input.IsNewKeyPress(Keys.Add))
                {
                    PressedKey(Keys.Add);
                }

                if (input.IsNewKeyPress(Keys.Subtract))
                {
                    PressedKey(Keys.Subtract);
                }

                if (input.IsNewKeyPress(Keys.Enter))
                {
                    PressedKey(Keys.Enter);
                }

                if (input.IsNewKeyPress(Keys.Delete))
                {
                    PressedKey(Keys.Delete);
                }

                if (input.IsKeyPress(Keys.PageDown))
                {
                    MyRenderProfiler.PreviousFrame();
                }

                if (input.IsKeyPress(Keys.PageUp))
                {
                    MyRenderProfiler.NextFrame();
                }

                if (input.IsKeyPress(Keys.Multiply))
                {
                    PressedKey(Keys.Multiply);
                }

                if (input.IsKeyPress(Keys.Divide))
                {
                    PressedKey(Keys.Divide);
                }

                if ((((input.IsKeyPress(Keys.PageDown)) ||
                      (input.IsKeyPress(Keys.PageUp))) && input.IsAnyCtrlKeyPressed())
                    ||
                    (input.IsKeyPress(Keys.Multiply) || input.IsKeyPress(Keys.Divide))
                    )

                {
                    System.Threading.Thread.Sleep(100);
                }
            }
        }