public MyCubeGridSystems(MyCubeGrid grid) { m_cubeGrid = grid; m_terminalSystem_GroupAdded = TerminalSystem_GroupAdded; m_terminalSystem_GroupRemoved = TerminalSystem_GroupRemoved; ThrustSystem = new MyGridThrustSystem(m_cubeGrid); GyroSystem = new MyGridGyroSystem(m_cubeGrid); WeaponSystem = new MyGridWeaponSystem(); ReflectorLightSystem = new MyGridReflectorLightSystem(m_cubeGrid); if (MyFakes.ENABLE_WHEEL_CONTROLS_IN_COCKPIT) { WheelSystem = new MyGridWheelSystem(m_cubeGrid); } ConveyorSystem = new MyGridConveyorSystem(m_cubeGrid); LandingSystem = new MyGridLandingSystem(); ControlSystem = new MyGroupControlSystem(); CameraSystem = new MyGridCameraSystem(m_cubeGrid); if (MySession.Static.Settings.EnableOxygen) { OxygenSystem = new MyGridOxygenSystem(m_cubeGrid); } JumpSystem = new MyGridJumpDriveSystem(m_cubeGrid); m_cubeGrid.SyncObject.PowerProducerStateChanged += SyncObject_PowerProducerStateChanged; m_blocksRegistered = true; }
public MyCubeGridSystems(MyCubeGrid grid) { m_cubeGrid = grid; m_terminalSystem_GroupAdded = TerminalSystem_GroupAdded; m_terminalSystem_GroupRemoved = TerminalSystem_GroupRemoved; ThrustSystem = new MyGridThrustSystem(m_cubeGrid); GyroSystem = new MyGridGyroSystem(m_cubeGrid); WeaponSystem = new MyGridWeaponSystem(); ReflectorLightSystem = new MyGridReflectorLightSystem(m_cubeGrid); if (MyFakes.ENABLE_WHEEL_CONTROLS_IN_COCKPIT) { WheelSystem = new MyGridWheelSystem(m_cubeGrid); } ConveyorSystem = new MyGridConveyorSystem(m_cubeGrid); LandingSystem = new MyGridLandingSystem(); ControlSystem = new MyGroupControlSystem(); CameraSystem = new MyGridCameraSystem(m_cubeGrid); if (MySession.Static.Settings.EnableOxygen) { OxygenSystem = new MyGridOxygenSystem(m_cubeGrid); } if (MyPerGameSettings.EnableJumpDrive) { JumpSystem = new MyGridJumpDriveSystem(m_cubeGrid); } m_cubeGrid.SyncObject.PowerProducerStateChanged += SyncObject_PowerProducerStateChanged; m_blocksRegistered = true; }
public override void OnRegisteredToGridSystems() { base.OnRegisteredToGridSystems(); m_thrustSystem = CubeGrid.GridSystems.ThrustSystem; }
public override void OnUnregisteredFromGridSystems() { //System.Diagnostics.Debug.Assert(GridThrustSystem != null); //System.Diagnostics.Debug.Assert(GridGyroSystem != null); //System.Diagnostics.Debug.Assert(GridWeaponSystem != null); if (GridThrustSystem != null) { ClearMovementControl(); } CubeGrid.AddedToLogicalGroup -= CubeGrid_AddedToLogicalGroup; CubeGrid.RemovedFromLogicalGroup -= CubeGrid_RemovedFromLogicalGroup; CubeGrid_RemovedFromLogicalGroup(); GridThrustSystem = null; GridGyroSystem = null; GridReflectorLights = null; base.OnUnregisteredFromGridSystems(); }
public override void OnRegisteredToGridSystems() { GridThrustSystem = CubeGrid.GridSystems.ThrustSystem; GridGyroSystem = CubeGrid.GridSystems.GyroSystem; GridReflectorLights = CubeGrid.GridSystems.ReflectorLightSystem; if (MyFakes.ENABLE_WHEEL_CONTROLS_IN_COCKPIT) { ControlThrusters = m_controlThrusters; ControlWheels = m_controlWheels; } CubeGrid.AddedToLogicalGroup += CubeGrid_AddedToLogicalGroup; CubeGrid.RemovedFromLogicalGroup += CubeGrid_RemovedFromLogicalGroup; SetWeaponSystem(CubeGrid.GridSystems.WeaponSystem); base.OnRegisteredToGridSystems(); }