public bool MutateColor(MyGame.Example.Color color)
        {
            int o = __p.__offset(4); if (o != 0)

            {
                __p.bb.Put(o + __p.bb_pos, (byte)color); return(true);
            }
            else
            {
                return(false);
            }
        }
 public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color)
 {
     builder.AddByte(0, (byte)color, 2);
 }
 public static Offset <MyGame.Example.TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(FlatBufferBuilder builder,
                                                                                             MyGame.Example.Color color = MyGame.Example.Color.Green)
 {
     builder.StartTable(1);
     TestSimpleTableWithEnum.AddColor(builder, color);
     return(TestSimpleTableWithEnum.EndTestSimpleTableWithEnum(builder));
 }
 public TestSimpleTableWithEnumT()
 {
     this.Color = MyGame.Example.Color.Green;
 }
Exemple #5
0
 public static Offset <MyGame.Example.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, MyGame.Example.Color Test2, short test3_A, sbyte test3_B)
 {
     builder.Prep(8, 32);
     builder.Pad(2);
     builder.Prep(2, 4);
     builder.Pad(1);
     builder.PutSbyte(test3_B);
     builder.PutShort(test3_A);
     builder.Pad(1);
     builder.PutByte((byte)Test2);
     builder.PutDouble(Test1);
     builder.Pad(4);
     builder.PutFloat(Z);
     builder.PutFloat(Y);
     builder.PutFloat(X);
     return(new Offset <MyGame.Example.Vec3>(builder.Offset));
 }
Exemple #6
0
 public void MutateTest2(MyGame.Example.Color test2)
 {
     __p.bb.Put(__p.bb_pos + 24, (byte)test2);
 }