Exemple #1
0
        public void Update(Mower mower, Random rand)
        {
            foreach (var grassArea in GrassInTotal)
            {
                if (!mower.Boundary.Intersects(grassArea))
                {
                    if (CurrentlyUnderMower.Contains(grassArea))
                    {
                        CurrentlyUnderMower.Remove(grassArea);
                    }

                    continue;
                }

                if (CurrentlyUnderMower.Contains(grassArea))
                {
                    continue;
                }
                grassArea.DrivingOver();
                LeftToMowe.Remove(grassArea);
                CurrentlyUnderMower.Add(grassArea);
            }

            mower.Update();
            if (MyField.Contains(mower.Boundary))
            {
                return;
            }

            mower.SetRandomOtherDirection(rand, mower.Boundary.ClipInside(MyField));
        }
Exemple #2
0
        public IGameMove MakeMove(int[,] felder, int me)
        {
            MyField f = new MyField(felder, me);

            List <FieldInfo> bestFields = new List <FieldInfo>();

            foreach (FieldInfo fi in f.FieldInfos)
            {
                if (bestFields.Count == 0)
                {
                    bestFields.Add(fi);
                    continue;
                }

                if (bestFields.Count > 0 && fi.Weight >= bestFields[0].Weight)
                {
                    if (fi.Weight > bestFields[0].Weight)
                    {
                        bestFields.Clear();
                    }

                    bestFields.Add(fi);
                }
            }

            int oneBest = 0;

            if (bestFields.Count > 1)
            {
                oneBest = (new Random()).Next(0, bestFields.Count);
            }

            return((IGameMove)(bestFields[oneBest].Y));
        }
Exemple #3
0
        public static T GetObjectV2 <T>(IDataReader reader) where T : IDicSerialize, new()
        {
            T tt = new T();
            Dictionary <string, MyField> dic = new Dictionary <string, MyField>();
            object _obj = null;

            for (int i = 0; i < reader.FieldCount; i++)
            {
                object ritem  = reader[i];
                Type   __type = ritem.GetType();
                _obj = reader[reader.GetName(i)];
                if (_obj == null || _obj == DBNull.Value)
                {
                    if (__type == typeof(string))
                    {
                        _obj = string.Empty;
                    }
                    else if (__type == typeof(DateTime))
                    {
                        _obj = new DateTime(1970, 1, 1);
                    }
                }
                MyField mdv = new MyField(_obj, __type);
                dic.Add(reader.GetName(i), mdv);
            }

            return((T)tt.ToObj(dic));
        }
Exemple #4
0
        public static T GetObjectV2 <T>(DataTable dt, DataRow dr) where T : IDicSerialize, new()
        {
            if (dt.Rows.Count == 0)
            {
                return(default(T));
            }
            T tt = new T();
            Dictionary <string, MyField> dic = new Dictionary <string, MyField>();
            object _obj  = null;
            string _name = null;

            foreach (DataColumn c in dt.Columns)
            {
                _name = c.ColumnName;
                _obj  = dr[_name];
                Type __type = dt.Columns[_name].DataType;
                if (_obj == null || _obj == DBNull.Value)
                {
                    if (__type == typeof(string))
                    {
                        _obj = string.Empty;
                    }
                    else if (__type == typeof(DateTime))
                    {
                        _obj = new DateTime(1970, 1, 1);
                    }
                }
                MyField mdv = new MyField(_obj, __type);
                dic.Add(_name, mdv);
            }
            return((T)tt.ToObj(dic));
        }
Exemple #5
0
 public static void AddUnique(this List <MyField> myFields, MyField newField)
 {
     if (myFields.Count(f => f.FieldName.EqualsNotCaseSensitive(newField.FieldName)) == 0)
     {
         myFields.Add(newField);
     }
 }
Exemple #6
0
 private void MyField_ClickOnBox(object sender, ShipEventArgs e)
 {
     if (ships[TypeShip].CountShip != 0)
     {
         try
         {
             MyField.SupplyShip(e.startBox, TypeShip, orientation);
         }
         catch (IndexOutOfRangeException ex)
         {
             MessageBox.Show("Выход за границы поля!", "Ошибка", MessageBoxButton.OK, MessageBoxImage.Error);
             return;
         }
         catch (Exception ex)
         {
             MessageBox.Show(ex.Message, "Ошибка", MessageBoxButton.OK, MessageBoxImage.Error);
             return;
         }
         ships[TypeShip].CountShip--;
     }
     else
     {
         MessageBox.Show("Такие корабли закончились!", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
         return;
     }
     if (ships.GetCountShips() == 0)
     {
         buttonStartGame.IsEnabled = true;
     }
 }
Exemple #7
0
        public FightVsAI(MyField field)
        {
            InitializeComponent();
            myField.CopyInfo(field);

            Game.session.myField    = myField;
            Game.session.enemyField = enemyField;
        }
Exemple #8
0
        private DbParameter CreateMysqlParameter(IDictionary <string, MyField> dic, string key)
        {
            MyField val = dic[key];
            //if (val.Data == null) val = "";
            Type      tp     = val.Data.GetType();
            SqlDbType dbType = SqlDbType.VarChar;

            if (tp == typeof(int))
            {
                dbType = SqlDbType.Int;
            }
            else if (tp == typeof(bool))
            {
                if ((bool)val.Data)
                {
                    val.Data = 1;
                }
                else
                {
                    val.Data = 0;
                }
                dbType = SqlDbType.Int;
            }
            else if (tp == typeof(string))
            {
                dbType = SqlDbType.VarChar;
                if (val.Data == null)
                {
                    val.Data = string.Empty;
                }
            }
            else if (tp == typeof(decimal))
            {
                dbType = SqlDbType.Decimal;
            }
            else if (tp == typeof(double))
            {
                dbType = SqlDbType.Decimal;
            }
            else if (tp == typeof(float))
            {
                dbType = SqlDbType.Decimal;
            }
            else if (tp == typeof(DateTime))
            {
                dbType = SqlDbType.DateTime;
            }
            else if (tp == typeof(Guid))
            {
                dbType = SqlDbType.VarChar;
            }

            SqlParameter sps = new SqlParameter(string.Format("@{0}", key), val.Data);

            sps.SqlDbType = dbType;
            return(sps);
        }
Exemple #9
0
 public Form1()
 {
     InitializeComponent();
     this.button2.Text   = "Start game";
     this.numOfFour.Text = ""; this.numOfThree.Text = ""; this.numOfTwo.Text = ""; this.numOfOne.Text = "";
     MyField.CreateField(FieldOne);
     EnemyField.CreateField(FieldTwo);
     player = MyField._Player;
     shipDesk(oneDeck, twoDeck, threeDeck, fourDeck, numOfOne, numOfTwo, numOfThree, numOfFour);
 }
        public static void CreateViewCS(List <RegistViewItem> itemList, string goName, string root)
        {
            MyClass mc = new MyClass("View_" + goName + ":AViewBase");

            mc.AddNameSpace(new string[2] {
                "BDFramework.UI", "UnityEngine"
            });
            mc.SetSelfNameSpace("Code.Game.Windows");
            foreach (RegistViewItem item in itemList)
            {
                MyField f = new MyField();
                f.SetType(GetUIType(item.gameObject));
                f.SetFieldName(item.gameObject.name);
                if (item.IsBindPath)
                {
                    f.AddAttribute(GetBindPath(item.gameObject, root));
                }
                string tp = GetBindDataName(item);
                if (!string.IsNullOrEmpty(tp))
                {
                    f.AddAttribute(tp);
                }
                mc.AddField(f);
            }

            MyMethod construct = new MyMethod();

            construct.OverwriteContent(@"//[Note]
        public  [method name](Transform t, DataDrive_Service service) : base(t, service)
        {
            
        }");
            construct.SetMethSign(null, "View_" + goName, null);
            mc.AddMethod(construct);

            MyMethod bindData = new MyMethod();

            bindData.OverwriteContent(@"//[Note]
        public override void BindModel()
        {
            base.BindModel();
        }");
            mc.AddMethod(bindData);
            string path = Application.dataPath + createPath;

            if (!Directory.Exists(path))
            {
                Debug.LogError(string.Format("文件夹不存在!路径:{0}", path));
                return;
            }
            path = path + "View_" + goName + ".cs";
            File.WriteAllText(path, mc.ToString());
            Debug.Log(string.Format("生成成功!路径:{0}", path));
        }
Exemple #11
0
 private void buttonClear_Click(object sender, RoutedEventArgs e)
 {
     MyField.ClearField();
     ships                     = new Ships(beginShips);
     Group1.IsEnabled          = true;
     groupBox.IsEnabled        = true;
     buttonStartGame.IsEnabled = false;
     if (MyField.ClickOnBox == null)
     {
         MyField.ClickOnBox += MyField_ClickOnBox;
     }
 }
Exemple #12
0
        public System.Collections.Generic.IDictionary <string, MyField> ToDic()
        {
            Dictionary <string, MyField> dic = new Dictionary <string, MyField>();

            dic["IDx"]     = new MyField(this.IDx, typeof(System.Int32), true);
            dic["Title"]   = new MyField(this.Title, typeof(System.String));
            dic["Indate"]  = new MyField(this.Indate, typeof(System.DateTime));
            dic["Content"] = new MyField(this.Content, typeof(System.String));
            dic["img1"]    = new MyField(this.img1, typeof(System.String));
            dic["img2"]    = new MyField(this.img2, typeof(System.String));
            dic["IsTop"]   = new MyField(this.IsTop, typeof(System.Int32));
            dic["Price"]   = new MyField(this.Price, typeof(System.Decimal));
            return(dic);
        }
Exemple #13
0
 private void buttonNewGame_Click(object sender, RoutedEventArgs e)
 {
     groupBox.IsEnabled            = true;
     groupBox1.IsEnabled           = true;
     Group1.IsEnabled              = true;
     buttonStartGame.IsEnabled     = false;
     buttonNewGame.IsEnabled       = false;
     buttonClear.IsEnabled         = true;
     buttonAutoPlacement.IsEnabled = true;
     MyField.ClearField();
     EnemyField.ClearField();
     EnemyField.ClickOnBox -= EnemyField_ClickBox;
     MyField.ClickOnBox    += MyField_ClickOnBox;
 }
Exemple #14
0
        public PlayPage(OnlineGame onlineGame)
        {
            WindowConfig.PlayPageCon = this;
            WindowConfig.OnlineGame  = onlineGame;
            WindowConfig.IsLoaded    = onlineGame.GameConfig.GameStatus == GameStatus.Loaded;
            OnlineGame             = onlineGame;
            WindowConfig.GameState = WindowConfig.State.Online;
            InitializeComponent();
            WindowConfig.GetCurrentAudioImg(AudioImg);
            MyField.PlaceHitted();
            EnemyField.PlaceHitted();
            PauseItem.IsEnabled    = OnlineGame.PlayerRole == PlayerRole.Server;
            SaveGameItem.IsEnabled = OnlineGame.PlayerRole == PlayerRole.Server;
            WindowConfig.SetStartColor();
            IsPaused = false;

            //ImageBehavior.SetAnimatedSource(TimerImage, new BitmapImage(new Uri("/Resources/timer.gif", UriKind.Relative)) { CreateOptions = BitmapCreateOptions.IgnoreImageCache });
            //ImageBehavior.SetAnimateInDesignMode(TimerImage, true);
            GameSpeed gs = WindowConfig.GameState == WindowConfig.State.Online ? OnlineGame.GameConfig.GameSpeed : Game.GameConfig.GameSpeed;

            switch (gs)
            {
            case GameSpeed.Fast:
                timer.Interval = new TimeSpan(0, 0, 0, 1, 250);
                break;

            case GameSpeed.Medium:
                timer.Interval = new TimeSpan(0, 0, 0, 2, 500);
                break;

            case GameSpeed.Slow:
                timer.Interval = new TimeSpan(0, 0, 0, 5);
                break;

            case GameSpeed.Turtle:
                timer.Interval = new TimeSpan(0, 0, 0, 12, 500);
                break;
            }

            //  timer.Interval = new TimeSpan(0, 0, 1);
            timer.Tick += Tick;
            // timer.Start();

            InitTimer();
            Timer.Start();
            timer.Start();
        }
Exemple #15
0
    //----------------------------------------------------------------------------------------------------
    /// <summary>
    /// ステージを変更
    /// </summary>
    /// <param name="stageNum">ステージ番号</param>
    /// <returns>成功か</returns>
    public bool ChangeStage(int stageNum)
    {
        //現在のフィールドの削除
        if (m_currentField)
        {
            Destroy(m_currentField.gameObject);
        }

        //ステージ番号
        switch (stageNum)
        {
        case 0:
            m_currentField = Instantiate(myField1.gameObject, transform).GetComponent <MyField>();
            break;

        case 1:
            m_currentField = Instantiate(myField2.gameObject, transform).GetComponent <MyField>();
            break;

        case 2:
            m_currentField = Instantiate(myField3.gameObject, transform).GetComponent <MyField>();
            break;

        case 3:
            m_currentField = Instantiate(myField4.gameObject, transform).GetComponent <MyField>();
            break;

        default:
            return(false);
        }

        //ステージの敵設定
        foreach (Transform enemy in m_currentField.WeakEnemiesCollection)
        {
            enemy.GetComponent <MyWeakEnemy>().AiManagerScript = myGame.CharacterScript.AiManagerScript;
        }

        //ステージの反転設定
        if (myGame.CameraScript.IsInvertedDrawing != m_currentField.IsInversionField)
        {
            myGame.CameraScript.InvertDrawing(m_currentField.IsInversionField);
        }

        return(true);
    }
Exemple #16
0
        public System.Collections.Generic.IDictionary <string, MyField> ToDic()
        {
            Dictionary <string, MyField> dic = new Dictionary <string, MyField>();

            dic["ClassId"]     = new MyField(this.ClassId, typeof(System.String));
            dic["Click"]       = new MyField(this.Click, typeof(System.Int32));
            dic["Content"]     = new MyField(this.Content, typeof(System.String));
            dic["Description"] = new MyField(this.Description, typeof(System.String));
            dic["Idx"]         = new MyField(this.Idx, typeof(System.Int32), true);
            dic["Img1"]        = new MyField(this.Img1, typeof(System.String));
            dic["Img2"]        = new MyField(this.Img2, typeof(System.String));
            dic["Img3"]        = new MyField(this.Img3, typeof(System.String));
            dic["Img4"]        = new MyField(this.Img4, typeof(System.String));
            dic["Img5"]        = new MyField(this.Img5, typeof(System.String));
            dic["Img6"]        = new MyField(this.Img6, typeof(System.String));
            dic["Img7"]        = new MyField(this.Img7, typeof(System.String));
            dic["Img8"]        = new MyField(this.Img8, typeof(System.String));
            dic["InDate"]      = new MyField(this.InDate, typeof(System.DateTime));
            dic["Istop"]       = new MyField(this.Istop, typeof(System.Int32));
            dic["Kwd"]         = new MyField(this.Kwd, typeof(System.String));
            dic["Title"]       = new MyField(this.Title, typeof(System.String));
            dic["UpdateTime"]  = new MyField(this.UpdateTime, typeof(System.DateTime));
            return(dic);
        }
Exemple #17
0
 public Outer()
 {
     MyField = new MyField();
 }
Exemple #18
0
    //创建类_Client
    private static void ProductClass_NoMessage(List <string> strList, string IclassName, string gate)
    {
        var    className     = "";
        var    gateClassName = "";
        var    result        = "";
        string gateFile      = "";

        if (gate.Contains('.'))
        {
            var gateArr = gate.Split('.');
            className     = /*IclassName + gateArr[1] + "_" + */ strList[0];
            gateClassName = IclassName + gateArr[1];
            gateFile      = "D:/TestClass/" + gateClassName + ".cs";
            if (!File.Exists(gateFile))
            {
                MyClass gateClass = new MyClass(gateClassName);
                gateClass.AddNameSpace("System");
                result = gateClass.ToString();
            }
            else
            {
                result = File.ReadAllText(gateFile).ToString();
            }
        }
        else
        {
            className     = IclassName + strList[0];
            gateClassName = gate;
            gateFile      = "D:/TestClass/" + IclassName + gateClassName + ".cs";
        }
        //if(strList.Count)

        //c.AddNameSpace("System");
        //添加field
        if (strList.Count > 1)
        {
            MyClass c = new MyClass(className);
            for (int i = 1; i < strList.Count; i++)
            {
                //先判断类型
                var    f = new MyField();
                string field;
                if (i == 1)
                {
                    field = string.Format("public {0};", strList[i]);
                }
                else
                {
                    field = string.Format("public {0};", strList[i]);
                }
                f.SetContent(field);
                c.AddField(f);
            }
            var code = c.ToString();
            if (gate.Contains('.'))
            {
                result = result.Insert(result.LastIndexOf('}'), code);
            }
            else
            {
                //Debug.Log(className);
                result = code;
            }
        }


        //result = result.Insert(result.LastIndexOf('}'),code);
        var dir = Path.GetDirectoryName(path + "/RouteClass/");

        if (Directory.Exists(dir) == false)
        {
            Directory.CreateDirectory(dir);
        }

        var files = path + "/RouteClass/" + className + ".cs";

        if (File.Exists(files))
        {
            File.Delete(files);
        }

        //ProductMethodClass(c, gate, strList,IclassName);
        ProductMethodClass_Now(className, gate, strList, IclassName);
        File.WriteAllText(gateFile, result);
    }
Exemple #19
0
 public IndexableFieldTypeAnonymousClass(MyField outerInstance)
 {
     this.outerInstance = outerInstance;
 }
Exemple #20
0
    private static void ProductClass_Message(List <Array> listArr, List <string> listStr, string IclassName, string gate)
    {
        var    classNameArr  = listArr[0];
        var    className     = classNameArr.GetValue(classNameArr.Length - 1);
        string gateClassName = "";
        string result        = "";
        string gateFile      = "";

        if (gate.Contains('.'))
        {
            var gateArr = gate.Split('.');
            //className = /*IclassName + gateArr[1] + "_" + */className;
            gateClassName = IclassName + gateArr[1];
            gateFile      = "D:/TestClass/" + gateClassName + ".cs";

            if (!File.Exists(gateFile))
            {
                MyClass gateClass = new MyClass(gateClassName);
                gateClass.AddNameSpace("System");
                result = gateClass.ToString();
            }
            else
            {
                result   = File.ReadAllText(gateFile).ToString();
                gateFile = "D:/TestClass/" + gateClassName + ".cs";
            }
        }
        else
        {
            //className = IclassName + className;
            gateClassName = gate;
            gateFile      = "D:/TestClass/" + IclassName + gateClassName + ".cs";
        }
        MyClass c            = new MyClass(className.ToString());
        var     subClassName = "";

        for (int i = 1; i < listArr.Count; i++)
        {
            var arr = listArr[i];
            subClassName = arr.GetValue(0).ToString();
            MyClass subClass = new MyClass(subClassName);

            for (int n = 1; n < arr.Length; n++)
            {
                var f = new MyField();
                //if(n == 1)
                //{
                //    field = string.Format("public {0};", arr.GetValue(n));
                //}
                //else
                //{
                //    field = string.Format("public {0};", arr.GetValue(n));
                //}
                string field = string.Format("public {0};", arr.GetValue(n));
                f.SetContent(field);
                subClass.AddField(f);
            }
            c.AddClass(subClass);
        }
        //添加field
        if (listStr.Count > 1)
        {
            for (int i = 0; i < listStr.Count; i++)
            {
                //先判断类型
                var    f        = new MyField();
                string field    = "";
                var    arrField = listStr[i].Split(' ');
                if (arrField[0] == subClassName)
                {
                    var str = listStr[i].Insert(listStr[i].LastIndexOf(' '), "[]");
                    field = string.Format("public {0};", str);
                }
                else
                {
                    field = string.Format("public {0};", listStr[i]);
                }
                //if (i == 0)
                //{
                //    field = string.Format("public {0};", listStr[i]);
                //}
                //else
                //{
                //    field = string.Format("public {0};", listStr[i]);
                //}
                f.SetContent(field);
                c.AddField(f);
            }
        }
        var code = c.ToString();

        if (gate.Contains('.'))
        {
            result = result.Insert(result.LastIndexOf('}'), code);
        }
        else
        {
            result = code;
        }
        var files = path + "/RouteClass/Response_" + c.Name + ".cs";

        if (File.Exists(files))
        {
            File.Delete(files);
        }
        File.WriteAllText(gateFile, result);
        //AssetDatabase.Refresh();
        //ProductMethodClass_All(c, gate, listStr, IclassName);
        ProductMethodClass_Now(className.ToString(), gate, listStr, IclassName);
    }
Exemple #21
0
        public void ReceiveMsg(object sender, GameData Data)
        {
            //parse message

            /*
             * first check if id is the same, if id is not set set it
             * dann if its attack request return message about succesfuly
             *
             */
            if (Data.GameId == GameId)
            {
                bool labelupdaterequired = false;
                switch (Data.Type)
                {
                case GameMessage.Attack:
                {
                    GameData respond = new GameData(GameMessage.AttackRespond);

                    respond.GameId = GameId;
                    //check and send respond back
                    Field.Cell CheckingCell = MyField.getCell(Data.AttackingCell.X, Data.AttackingCell.Y);
                    if (CheckingCell.State == CellState.Occupied)
                    {
                        MyDeckCounter[CheckingCell.Shipid].DeckRemains -= 1;
                        if (MyDeckCounter[CheckingCell.Shipid].DeckRemains == 0)
                        {
                            switch (MyDeckCounter[CheckingCell.Shipid].Type)
                            {
                            case ShipType.FourDeck: MyCounters[0]--; break;

                            case ShipType.ThreeDeck: MyCounters[1]--; break;

                            case ShipType.TwoDeck: MyCounters[2]--; break;

                            case ShipType.OneDeck: MyCounters[3]--; break;
                            }
                            MyDeckCounter.Remove(CheckingCell.Shipid);
                            labelupdaterequired = true;
                        }
                        MyField.setCellState(Data.AttackingCell.X, Data.AttackingCell.Y, CellState.Hit);
                        respond.shiptype      = CheckingCell.Type;
                        respond.AttackResult  = true;
                        respond.shipId        = CheckingCell.Shipid;
                        respond.AttackingCell = Data.AttackingCell;
                        SendMessage(this, respond);
                        OnDataUpdate(this, new DataUpdateEventArguments(true, Data.AttackingCell, labelupdaterequired));
                        if (labelupdaterequired)
                        {
                            if (MyDeckCounter.Count == 0)
                            {
                                OnGameFinished(this, false);
                            }
                        }
                    }
                    else if (CheckingCell.State == CellState.Free)
                    {
                        MyField.setCellState(Data.AttackingCell.X, Data.AttackingCell.Y, CellState.Missed);
                        respond.AttackResult  = false;
                        respond.AttackingCell = Data.AttackingCell;
                        SendMessage(this, respond);
                        OnDataUpdate(this, new DataUpdateEventArguments(true, Data.AttackingCell, false));
                        CurrentMove = true;
                    }


                    //if the there is no ships, invoke endgame
                    ChangeMove(this, new EventArgs());
                }
                break;

                case GameMessage.AttackRespond:
                {
                    //add data to local list, invoke gamefinish if there is no ships left
                    //invoke update data, change mode
                    if (Data.GameId == GameId)
                    {
                        if (Data.AttackResult)
                        {
                            if (EnemyDeckCounter.ContainsKey(Data.shipId))
                            {
                                CurrentMove = true;
                                EnemyDeckCounter[Data.shipId].DeckRemains--;
                                if (EnemyDeckCounter[Data.shipId].DeckRemains == 0)
                                {
                                    labelupdaterequired = true;
                                    EnemyCounters[(byte)EnemyDeckCounter[Data.shipId].Type]--;
                                    EnemyDeckCounter.Remove(Data.shipId);
                                }
                                EnemyField.setCellState(Data.AttackingCell.X, Data.AttackingCell.Y, CellState.Hit);
                                OnDataUpdate(this, new DataUpdateEventArguments(false, Data.AttackingCell, labelupdaterequired));
                                //if all enemycounters == 0  dann we win
                                if (EnemyCounters[0] == 0 && EnemyCounters[1] == 0 && EnemyCounters[2] == 0 && EnemyCounters[3] == 0)
                                {
                                    OnGameFinished(this, true);
                                }
                            }
                            else
                            {
                                EnemyDeckCounter.Add(Data.shipId, new ship(Data.shiptype));
                                ReceiveMsg(this, Data);
                            }
                        }
                        else
                        {
                            CurrentMove = false;
                            EnemyField.setCellState(Data.AttackingCell.X, Data.AttackingCell.Y, CellState.Missed);
                            OnDataUpdate(this, new DataUpdateEventArguments(false, Data.AttackingCell, labelupdaterequired));
                        }
                    }
                    ChangeMove(this, new EventArgs());
                }
                break;

                case GameMessage.EndGame:
                {
                    //finish game with win msg
                    //invoke game finished
                    OnGameFinished(this, true);
                }
                break;
                }
            }
            else
            {
                if (GameId == "00000-1")
                {
                    GameId = Data.GameId;
                    ReceiveMsg(sender, Data);
                }
            }
        }
Exemple #22
0
 private void buttonAutoPlacement_Click(object sender, RoutedEventArgs e)
 {
     MyField.AutoPlacementShips(ships);
     buttonStartGame.IsEnabled = true;
     MyField.ClickOnBox       -= MyField_ClickOnBox;
 }
 public IndexableFieldTypeAnonymousInnerClassHelper(MyField outerInstance)
 {
     this.outerInstance = outerInstance;
 }
 public MyClass()
 {
     myField = new MyField();
 }