public override void Init() { base.Init(); MyMissions.Unload(); if (MyMissions.ActiveMission != null) { MyMissions.ActiveMission.Load(); } EventLog = new MyEventLog(); MyMissions.RefreshAvailableMissions(); }
public virtual void Init() { //Create player if it was not loaded from DB if (Player == null) { Player = new MyPlayer(); } //Create player if it was not loaded from DB if (EventLog == null) { EventLog = new MyEventLog(); } if (FactionRelationChanges == null) { FactionRelationChanges = new MyFactionRelationChanges(); } GameDateTime = new DateTime(2081, 1, 1); if (Inventory == null) { Inventory = new MyInventory(); } if (PlayerFriends == null) { PlayerFriends = new MyPlayerFriends(); } if (MotherShipPosition == null) { MotherShipPosition = new MyMotherShipPosition(); } Is2DSector = false; ////Create playership if it was not loaded from DB //if (Player.Ship == null) //{ // Player.Ship = new MySmallShip(1.0f, MyClientServer.LoggedPlayer.GetDisplayName().ToString()); // Player.Ship.Init("MyShip", MySmallShip.CreateDefaultSmallShipObjectBuilder(Matrix.CreateWorld(Vector3.Zero, Vector3.Forward, Vector3.Up))); // //Player.Ship.WorldMatrix = Matrix.CreateTranslation(0, 0, 0); // Player.Ship.Inventory.MaxItems = 1500; // Player.Ship.Inventory.FillInventoryWithAllItems(); //} }
public virtual void Init() { //Create player if it was not loaded from DB if (Player == null) { Player = new MyPlayer(); } //Create player if it was not loaded from DB if (EventLog == null) { EventLog = new MyEventLog(); } if (FactionRelationChanges == null) { FactionRelationChanges = new MyFactionRelationChanges(); } GameDateTime = new DateTime(2081, 1, 1); if (Inventory == null) { Inventory = new MyInventory(); } if (PlayerFriends == null) { PlayerFriends = new MyPlayerFriends(); } if (MotherShipPosition == null) { MotherShipPosition = new MyMotherShipPosition(); } Is2DSector = false; ////Create playership if it was not loaded from DB //if (Player.Ship == null) //{ // Player.Ship = new MySmallShip(1.0f, MyClientServer.LoggedPlayer.GetDisplayName().ToString()); // Player.Ship.Init("MyShip", MySmallShip.CreateDefaultSmallShipObjectBuilder(Matrix.CreateWorld(Vector3.Zero, Vector3.Forward, Vector3.Up))); // //Player.Ship.WorldMatrix = Matrix.CreateTranslation(0, 0, 0); // Player.Ship.Inventory.MaxItems = 1500; // Player.Ship.Inventory.FillInventoryWithAllItems(); //} }