private void EnqueueClose(bool clipmapUpdate)
        {
            if (EnvironmentSector.IsClosed)
            {
                return;
            }

            Debug.Assert(m_closed);
            if (clipmapUpdate)
            {
                Debug.Assert(m_manager.ActiveFace == Face);
                m_manager.EnqueueOperation(this, -1, !m_split);
                LodSet = -1;
            }
            else
            {
                Debug.Assert(m_manager.ActiveFace != Face);
                EnvironmentSector.SetLod(-1);
                LodSet = -1;
                if (!m_split)
                {
                    m_manager.CheckOnGraphicsClose(EnvironmentSector);
                }
            }
        }