public void OnCancelBtnClicked() { MyDialogResult result = MyDialogResult.None; switch (buttonType) { case MyMessageBoxButton.AbortRetryIgnore: result = MyDialogResult.Ignore; break; case MyMessageBoxButton.OK: result = MyDialogResult.OK; break; case MyMessageBoxButton.YesNo: result = MyDialogResult.No; break; default: result = MyDialogResult.Cancel; break; } if (msgHandler != null) { msgHandler(result, passRefer, ShowToggle.isOn); } gameObject.SetActive(false); }
private void btnResume_Click(object sender, EventArgs e) { CanvasWidth = (int)numericUpDown1.Value; CanvasHeight = (int)numericUpDown2.Value; CanvasColor = btnColor.BackColor; myDialogResult = MyDialogResult.Resume; Close(); }
public void OnAccountEditorViewClosing(object sender, EventArgs e) { if (e.GetType() == typeof(FormClosingEventArgs)) { MyDialogResult dialogResult = this._accountEditorFormView.DisplayYesNoCancelQuestion("Do you want save changes?", "Editing Results"); if (dialogResult == MyDialogResult.Cancel) { (e as FormClosingEventArgs).Cancel = true; } else if (dialogResult == MyDialogResult.No) { this._model.BaseAccountListLoadFromFile(Settings.BaseAccountsFilePath); } else if (dialogResult == MyDialogResult.Yes) { this._model.BaseAccountListSaveToFile(Settings.BaseAccountsFilePath); } } }
private void btnLoad_Click(object sender, EventArgs e) { myDialogResult = MyDialogResult.Load; Close(); }
private void button7_Click(object sender, EventArgs e) { myDialogResult = MyDialogResult.Cancel; Close(); }