IEnumerator LoadMyData_Asset()
    {
        if (MyAssets == null)
        {
            MyAssets = new MyDataAsset();
        }

        yield return(null);
    }
 public IEnumerator co_Initialize()
 {
     Debug.Log("GameData : 세이브 데이터 로드");
     MyAssets      = new MyDataAsset();
     MyCards       = new MyHaveCards();
     MyDecks       = new MyDeckDatas();
     MyPlayHistory = new MyPlayHistoryInfo();
     yield return(null);
 }