IEnumerator LoadMyData_Asset() { if (MyAssets == null) { MyAssets = new MyDataAsset(); } yield return(null); }
public IEnumerator co_Initialize() { Debug.Log("GameData : 세이브 데이터 로드"); MyAssets = new MyDataAsset(); MyCards = new MyHaveCards(); MyDecks = new MyDeckDatas(); MyPlayHistory = new MyPlayHistoryInfo(); yield return(null); }