IEnumerator FadeInOut() { FadeCan.SetActive(true); ani.Play("FadeDie"); yield return(StartCoroutine(MyCounrtin.WaitForRealSecond(1f))); FadeCan.SetActive(false); }
IEnumerator FadeIn(string name) { FadeCan.SetActive(true); ani.Play("FadeIn"); yield return(StartCoroutine(MyCounrtin.WaitForRealSecond(1f))); Application.LoadLevel(name); }