// Use this for initialization void Awake() { ControlScript = CS.GetComponent <ChangeControl>(); Slider_tep = Slider.GetComponent <Slider>(); Audio_tep = obj_canvas.GetComponent <AudioSource>(); btn_back.onClick.AddListener(onClickBackButton); tg.isOn = m_config.GetFrame(); tg_window.isOn = m_config.GetWindowed(); if (tg_window.isOn) { Screen.SetResolution(1366, 768, true); } else { Screen.SetResolution(1366, 768, false); } fSlider_value = m_config.f_GetBGMval();/*BGM音量0~1*/ Slider_tep.value = fSlider_value; Audio_tep.volume = fSlider_value; int d = (int)m_config.Quality_GetQuality();/* 画质 */ QualitySettings.SetQualityLevel(d); switch (d) { case 0: tex_Quality.text = "低"; break; case 2: tex_Quality.text = "中"; break; case 4: tex_Quality.text = "高"; break; case 5: tex_Quality.text = "最高"; break; default: break; } fScro_value = m_config.f_GetQualityPos();/* 画质滑块位置0~1 */ Scro_Quality.value = fScro_value; }