public static void CreateWindowCS(string goName, string prefabName)
        {
            MyClass mc = new MyClass("Window_" + goName + ": AWindow ");

            mc.AddAttribute(string.Format("UI(0,\"{0}\")", "Windows/" + prefabName));
            mc.AddNameSpace(new string[3] {
                "BDFramework.UI", "UnityEngine", "BDFramework.UI"
            });
            MyMethod construct = new MyMethod();

            construct.OverwriteContent(@"//[Note]
        public  [method name](string path) : base(path)
        {
            
        }");
            construct.SetMethSign(null, "Window_" + goName, null);
            mc.AddMethod(construct);
            MyMethod init = new MyMethod();

            init.OverwriteContent(overrideContent);
            init.SetMethSign(null, "Init", null);
            init.SetMethodContent("base.Init();");
            mc.AddMethod(init);

            MyMethod close = new MyMethod();

            close.OverwriteContent(overrideContent);
            close.SetMethSign(null, "Close", null);
            close.SetMethodContent("base.Close();");
            mc.AddMethod(close);
            MyMethod open = new MyMethod();

            open.OverwriteContent(overrideContent);
            open.SetMethSign(null, "Open", null);
            open.SetMethodContent("base.Open();");
            mc.AddMethod(open);

            MyMethod destroy = new MyMethod();

            destroy.OverwriteContent(overrideContent);
            destroy.SetMethSign(null, "Destroy", null);
            destroy.SetMethodContent("base.Destroy();");
            mc.AddMethod(destroy);

            string path = Application.dataPath + windowPath;

            if (!Directory.Exists(path))
            {
                Debug.LogError(string.Format("文件夹不存在!路径:{0}", path));
                return;
            }
            path = path + "Window_" + goName + ".cs";
            File.WriteAllText(path, mc.ToString());
            Debug.Log(string.Format("生成成功!路径:{0}", path));
        }