public void Update(IEnumerable <Card> listOfCards) { Reset(); var hardware = Services.Container.GetInstance <IHardwareConstants>(); var meleeY = hardware.OurMeleeRowLocation.Y + hardware.OurMeleeRowLocation.Height / 2; var rangedY = hardware.OurRangedRowLocation.Y + hardware.OurRangedRowLocation.Height / 2; foreach (var card in listOfCards) { if (card.Confidence < hardware.CardDetectionMinimalConfidenceLevel) { continue; } var center = new Point(card.X + card.Width / 2, card.Y + card.Height / 2); if (Utility.IsInZone(hardware.BoardLocation, center)) { MyCards.Add(card); var cardY = card.Y + card.Height / 2; if (Math.Abs(cardY - meleeY) < Math.Abs(cardY - rangedY)) { MeleeSize++; } else { RangedSize++; } } } }
//Used to build up a hand of cards void AddCardToHand(string card) { if (!MyCards.Contains(card)) { MyCards.Add(card); } else { //Can't place 2 of the same card in your hand MessageBox.Show($"Add Card Command Failed: " + card + " was already in your hand "); } }
public void RequestACard(Card card) { MyCards.Add(card); //MyHand.AddACard(card); }