Exemple #1
0
        public void OnGetTiles(uint clientId, GetTilesClientMessage msg)
        {
            var tileBlock   = GameState.World.GetTileBlock(msg.MapX, msg.MapY);
            var tilesBuffer = MyBuffer.Create(TileBlock.Size + 1)
                              .SetUint8((byte)ServerMessageType.MapTiles)
                              .SetInt32(tileBlock.X)
                              .SetInt32(tileBlock.Y);

            Buffer.BlockCopy(tileBlock.Tiles.Cast <int>().ToArray(), 0, tilesBuffer.buffer, 9, tileBlock.Tiles.Length * sizeof(TileType));

            Messenger.SendMessage(clientId, tilesBuffer);
        }