/// <summary>
 /// Adds survival alert, what to do when this alert is triggered and trigger for this ocasion
 /// </summary>
 /// <param name="survivalAlert">trigger for survival decision</param>
 /// <param name="decision">decision for handeling survival</param>
 /// <param name="trigger">percentage of max parameter for health, oxygen and fuel issues | distance for detecting enemy</param>
 public void AddSurvivalAlert(MyBotSurvivalAlertsEnum survivalAlert, MyBotDecisionLogicsEnum decision, int trigger)
 {
     var survivalHandler = new MySurvivalDecision { SurvivalDecision = decision, SurvivalTrigger = trigger };
     m_survivalKit.Add(survivalAlert, survivalHandler);
 }
 /// <summary>
 /// Cycle all survival alerts by their priority and sets survival decision
 /// </summary>
 private void CheckSurvivalKit()
 {
     SurvivalDecision = MyBotDecisionLogicsEnum.None;
     foreach (var item in m_survivalKit)
     {
         if (CheckSurvivalAlert(item.Key, item.Value))
         {
             SurvivalDecision = item.Value.SurvivalDecision;
             return;
         }
     }
 }