Exemple #1
0
    public void Use()
    {
        if (InventoryScript.MyInstance.CanAddBag == true)
        {
            MyBagScript = Instantiate(bagPrefab, InventoryScript.MyInstance.transform).GetComponent <BagScript>();
            MyBagScript.AddSlots(slots);

            InventoryScript.MyInstance.AddBag(this);
        }
    }
 public void Use()
 {
     if (InventoryScript.MyInstance.CanAddBag)
     {
         Remove();
         MyBagScript = Instantiate(bagPrefab, InventoryScript.MyInstance.transform).GetComponent <BagScript>();
         MyBagScript.AddSlots(slots);
         InventoryScript.MyInstance.AddBag(this);
     } //end of if
 }     //end of Use function
Exemple #3
0
    public void Use()
    {
        if (InventoryScript.MyInstance.CanAddBag)
        {
            Remove();
            MyBagScript = GameObject.Instantiate(bagPrefab, InventoryScript.MyInstance.transform).GetComponent <BagScript>();
            MyBagScript.AddSlots(slots);

            InventoryScript.MyInstance.AddBag(this);
        }
    }
Exemple #4
0
 public void Use()
 {
     if (InventoryScript.MyInstance.CanAddBag)
     {
         Remove();
         MyBagScript = Instantiate(bagPrefab, InventoryScript.MyInstance.transform).GetComponent <BagScript>();
         MyBagScript.AddSlot(slots);
         if (MyBagButton == null)
         {
             InventoryScript.MyInstance.AddBag(this);
         }
         else
         {
             InventoryScript.MyInstance.AddBag(this, MyBagButton);
         }
     }
 }
Exemple #5
0
        public void Use()
        {
            if (InventoryScript.Instance.canAddBag)
            {
                Remove();
                MyBagScript = Instantiate(bagPrefab, InventoryScript.Instance.transform).GetComponent <BagScript>();
                MyBagScript.AddSlots(slots);

                if (MyBagButton == null)
                {
                    InventoryScript.Instance.AddBag(this);
                }
                else
                {
                    InventoryScript.Instance.AddBag(this, MyBagButton);
                }
                MyBagScript.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1);
            }
        }
Exemple #6
0
    // 아이템 사용
    public void Use()
    {
        if (InventoryScript.instance.CanAddBag)
        {
            Remove();
            MyBagScript = Instantiate(bagPrefab, InventoryScript.instance.transform).GetComponent <BagScript>();
            MyBagScript.AddSlots(slots);

            // 해당 가방이 등록된 가방퀵슬롯이 없다면
            if (MyBagButton == null)
            {
                InventoryScript.instance.AddBag(this);
            }
            // 해당 가방에 등록된 가방퀵슬롯이 있다면
            else
            {
                // 인벤토리에 가방을 추가한다. (가방 교체)
                InventoryScript.instance.AddBag(this, MyBagButton);
            }
            MyBagScript.MyBagIndex = MyBagButton.BagIndex;
        }
    }
Exemple #7
0
    public void Use()
    {
        if (InventoryScript.MyInstance.CanAddBag)
        {
            Remove();
            MyBagScript = Instantiate(bagPrefab, InventoryScript.MyInstance.transform).GetComponent <BagScript>();
            MyBagScript.AddSlots(slots);

            if (MyBagButton == null)
            {
                InventoryScript.MyInstance.AddBag(this);

                //omogucava da torba na pocetku bude zatvorena
                if (this.MyBagScript.IsOpen)
                {
                    this.MyBagScript.OpenClose();
                }
            }
            else
            {
                InventoryScript.MyInstance.AddBag(this, MyBagButton);
            }
        }
    }
 public void SetupScript()
 {
     MyBagScript = Instantiate(bagPrefab, InventoryScript.MyInstance.transform).GetComponent <BagScript>();
     MyBagScript.AddSlots(slots);
 }