public bool Thrash()
 {
     if (thrashCount < 5 && elapsedTime > 1.0f)
     {
         int rowIndex = Random.Range(0, 2);
         int colIndex = Random.Range(0, 4);
         spot = new Vector3(col[colIndex], row[rowIndex], 0.0f);
         Instantiate(thrash, spot, Quaternion.identity);
         elapsedTime = 0.0f;
         anim.thrashAnim();
         return(true);
     }
     thrashCount = 0;
     return(false);
 }