// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow(UIScreen.MainScreen.Bounds); // initialize app for single screen iPhone display var presenter = new MvxTouchViewPresenter(this, window); var s = new Setup(this, presenter); //var setup = new Setup(this, presenter); s.Initialize(); // start the app var start = this.GetService <IMvxStartNavigation>(); start.Start(); var geo = this.GetService <WshLst.Core.Interfaces.IGeolocator>(); geo.StartTracking(); // make the window visible window.MakeKeyAndVisible(); return(true); }
public override bool FinishedLaunching(UIApplication app, NSDictionary options) { var presenter = new MvxTouchViewPresenter(this, Window); var setup = new Setup(this, presenter); setup.Initialize(); return(true); }
public override void FinishedLaunching(UIApplication application) { var presenter = new MvxTouchViewPresenter(this, Window); var setup = new Setup(this, presenter); setup.Initialize(); var startup = Mvx.Resolve <IMvxAppStart>(); startup.Start(); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { window = new UIWindow(UIScreen.MainScreen.Bounds); var presenter = new MvxTouchViewPresenter(this, window); var setup = new Setup(this, presenter); setup.Initialize(); var start = Mvx.Resolve<IMvxAppStart>(); start.Start(); window.MakeKeyAndVisible(); return true; }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { this.Window = new UIWindow(new RectangleF(0, 0, UIScreen.MainScreen.Bounds.Width, UIScreen.MainScreen.Bounds.Height)); var presenter = new MvxTouchViewPresenter(this, this.Window); var setup = new Setup(this, presenter); setup.Initialize(); var startUp = Mvx.Resolve <IMvxAppStart>(); startUp.Start(); this.Window.MakeKeyAndVisible(); return(true); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { window = new UIWindow(UIScreen.MainScreen.Bounds); var presenter = new MvxTouchViewPresenter(this, window); var setup = new Setup(this, presenter); setup.Initialize(); var start = Mvx.Resolve <IMvxAppStart>(); start.Start(); window.MakeKeyAndVisible(); return(true); }
public override bool FinishedLaunching(UIApplication app, NSDictionary options) { var presenter = new MvxTouchViewPresenter(this, window); var setup = new Setup(this, presenter); setup.Initialize(); var startup = Mvx.Resolve <IMvxAppStart> (); startup.Start(); // Hide Navigation Bar presenter.MasterNavigationController.SetNavigationBarHidden(true, false); window.MakeKeyAndVisible(); return(true); }
public override bool FinishedLaunching(UIApplication app, NSDictionary options) { window = new UIWindow(UIScreen.MainScreen.Bounds); // initialize app for single screen iPhone display with no modal support var presenter = new MvxTouchViewPresenter(this, window); var setup = new Setup(this, presenter); setup.Initialize(); // start the app var start = this.GetService <IMvxStartNavigation>(); start.Start(); window.MakeKeyAndVisible(); return(true); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size _window = new UIWindow(UIScreen.MainScreen.Bounds); // If you have defined a view, add it here: // window.AddSubview (navigationController.View); var presenter = new MvxTouchViewPresenter(this, _window); var setup = new Setup(this, presenter); setup.Initialize(); var simpleStart = new MvxAppStart<PetShopViewModel>(); simpleStart.Start(); // make the window visible _window.MakeKeyAndVisible(); return true; }
public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions) { // create a new window instance based on the screen size Window = new UIWindow(UIScreen.MainScreen.Bounds); var presenter = new MvxTouchViewPresenter(this, Window); var setup = new Setup(this, presenter); setup.Initialize(); var start = Mvx.Resolve <IMvxAppStart>(); start.Start(); Window.MakeKeyAndVisible(); return(true); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow(UIScreen.MainScreen.Bounds); var presenter = new MvxTouchViewPresenter(this, window); var setup = new Setup(this, presenter); setup.Initialize(); // start the app var start = this.GetService <IMvxStartNavigation>(); start.Start(); // make the window visible window.MakeKeyAndVisible(); return(true); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow(UIScreen.MainScreen.Bounds); MvxTouchViewPresenter presenter = new MvxTouchViewPresenter(this, this.window); // MvxTouchViewPresenter, MvxModalSupportTouchViewPresenter Setup setup = new Setup(this, presenter); setup.Initialize(); IMvxAppStart startup = Mvx.Resolve <IMvxAppStart>(); startup.Start(); // make the window visible window.MakeKeyAndVisible(); return(true); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size _window = new UIWindow(UIScreen.MainScreen.Bounds); // If you have defined a view, add it here: // window.AddSubview (navigationController.View); var presenter = new MvxTouchViewPresenter(this, _window); var setup = new Setup(this, presenter); setup.Initialize(); var simpleStart = new MvxSimpleStartApplicationObject <PetShopViewModel>(); simpleStart.Start(); // make the window visible _window.MakeKeyAndVisible(); return(true); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow(UIScreen.MainScreen.Bounds); // initialize app for single screen iPhone display with no modal support var presenter = new MvxTouchViewPresenter(this, window); var setup = new Setup(this, presenter); setup.Initialize(); // start the app var start = this.GetService <IMvxStartNavigation>(); start.Start(); window.MakeKeyAndVisible(); //UIDevice.CurrentDevice.BeginGeneratingDeviceOrientationNotifications(); return(true); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { _window = new UIWindow(UIScreen.MainScreen.Bounds); var presenter = new MvxTouchViewPresenter(this, _window); var setup = new Setup(this, presenter); setup.Initialize(); var startup = Mvx.Resolve <IMvxAppStart>(); startup.Start(); _window.MakeKeyAndVisible(); return(true); /* * // create a new window instance based on the screen size * _window = new UIWindow(UIScreen.MainScreen.Bounds); * * // If you have defined a view, add it here: * // window.AddSubview (navigationController.MyView); * var presenter = new MvxTouchViewPresenter(this, _window); * var setup = new Setup(this, presenter); * setup.Initialize(); * * //var simpleStart = new MvxAppStart<BarHolderViewModel>(); * //simpleStart.Start(); * var startup = Mvx.Resolve<IMvxAppStart>(); * startup.Start();; * * // make the window visible * _window.MakeKeyAndVisible(); * * return true;*/ }