private void OnAction(MuzzleyAppAction muzzley_event)
    {
        //participantes[muzzley_event.Participant.Id].UpdateInputs(muzzley_event.Data
        //print(muzzley_event.Data["c"] + " " + muzzley_event.Data["e"]);

        if (muzzley_event.Data["c"].ToString() == "jl")
                participantes[muzzley_event.Participant.Id].MuzzleyInputRotacao(muzzley_event.Data["v"].ToString(), muzzley_event.Data["e"].ToString());

        if (muzzley_event.Data["c"].ToString() == "bc")
            participantes[muzzley_event.Participant.Id].MuzzleyInputAceleracao(muzzley_event.Data["e"].ToString());

        if (muzzley_event.Data["c"].ToString() == "bb")
            participantes[muzzley_event.Participant.Id].MuzzleyInputRe(muzzley_event.Data["e"].ToString());

        if (muzzley_event.Data["c"].ToString() == "bd")
        {
            if (fluxo == FLUXO.PLACAR)
                jogarNovamente = true;
        }
    }
    private void OnAction(MuzzleyAppAction muzzley_event)
    {
        int id_int = int.Parse(muzzley_event.Participant.Id.ToString());
        string id = muzzley_event.Participant.Id;

        if (muzzley_event.Data[MuzzleyConstants.Data.COMPONENT].ToString() == MuzzleyConstants.Data.Component.JOYSTICK) {
        //			Debug.Log(MuzzleyConstants.ACTION);
        //			// 1
        //			Dictionary<string, object> intensitySteps = new Dictionary<string, object>();
        //			intensitySteps = new Dictionary<string, object>();
        //
        //			muzzley_event.Data.TryGetValue("v", out intensitySteps);
        //			string angle = intensitySteps["a"];
        //			string intensity = intensitySteps["i"];
        //			Debug.Log(angle);
        //			Debug.Log(intensity);
            // 2
        //			float angle = float.Parse(muzzley_event.Data[MuzzleyConstants.ACTION].ToString());
        //			float intensity = float.Parse(muzzley_event.Data["i"].ToString());

            //3
            LitJson.JsonData jsonData = LitJson.JsonMapper.ToObject(muzzley_event.Data["v"].ToString());
            int angle = int.Parse(jsonData["a"].ToString());
            float intensity = float.Parse(jsonData["i"].ToString());

            if (muzzley_event.Data[MuzzleyConstants.Data.EVENT].ToString() == MuzzleyConstants.Data.Events.PRESS) {
                gamePadListeners[id].onJoystickPress(angle, intensity);
            } else {
                gamePadListeners[id].onJoystickRelease(angle, intensity);
            }
        } else if (muzzley_event.Data[MuzzleyConstants.Data.COMPONENT].ToString() == MuzzleyConstants.Data.Component.BUTTON_A) {
            if (muzzley_event.Data[MuzzleyConstants.Data.EVENT].ToString() == MuzzleyConstants.Data.Events.PRESS) {
                gamePadListeners[id].onButonAPress();
            } else if (muzzley_event.Data[MuzzleyConstants.Data.EVENT].ToString() == MuzzleyConstants.Data.Events.RELEASE) {
                gamePadListeners[id].onButonARelease();
            }
        } else if (muzzley_event.Data[MuzzleyConstants.Data.COMPONENT].ToString() == MuzzleyConstants.Data.Component.BUTTON_B) {
            if (muzzley_event.Data[MuzzleyConstants.Data.EVENT].ToString() == MuzzleyConstants.Data.Events.PRESS) {
                gamePadListeners[id].onButonBPress();
            } else {
                gamePadListeners[id].onButonBRelease();
            }
        } else if (muzzley_event.Data[MuzzleyConstants.Data.COMPONENT].ToString() == MuzzleyConstants.Data.Component.BUTTON_C) {
            if (muzzley_event.Data[MuzzleyConstants.Data.EVENT].ToString() == MuzzleyConstants.Data.Events.PRESS) {
                gamePadListeners[id].onButonCPress();
            } else {
                gamePadListeners[id].onButonCRelease();
            }
        } else if (muzzley_event.Data[MuzzleyConstants.Data.COMPONENT].ToString() == MuzzleyConstants.Data.Component.BUTTON_D) {
            if (muzzley_event.Data[MuzzleyConstants.Data.EVENT].ToString() == MuzzleyConstants.Data.Events.PRESS) {
                gamePadListeners[id].onButonDPress();
            } else {
                gamePadListeners[id].onButonDRelease();
            }
        }
    }