/// <summary>
        /// Check if exists a specified punish.
        /// </summary>
        /// <param name="player">The <see cref="Collections.Player"/> player.</param>
        /// <param name="type"> the <see cref="Enums.PunishType"/>.</param>
        /// <param name="id"> the punish id.</param>
        /// <param name="server"> the server port.</param>
        /// <returns> true if the punish exists, false if not.</returns>
        public static bool CheckId(Collections.Player player, PunishType?type, int id, int server)
        {
            switch (type)
            {
            case PunishType.Ban:
                return(BanCollection.Exists(ban => ban.Target == player && ban.BanId == id && ban.Server == server));

            case PunishType.Kick:
                return(KickCollection.Exists(kick => kick.Target == player && kick.KickId == id && kick.Server == server));

            case PunishType.Mute:
                return(MuteCollection.Exists(mute => mute.Target == player && mute.MuteId == id && mute.Server == server));

            case PunishType.Warn:
                return(WarnCollection.Exists(warn => warn.Target == player && warn.WarnId == id && warn.Server == server));

            case PunishType.SoftWarn:
                return(SoftWarnCollection.Exists(sw => sw.Target == player && sw.SoftWarnId == id && sw.Server == server));

            case PunishType.SoftBan:
                return(SoftBanCollection.Exists(sb => sb.Target == player && sb.SoftBanId == id && sb.Server == server));

            case PunishType.WatchList:
                return(WatchListCollection.Exists(wl => wl.Target == player && wl.WatchListId == id && wl.Server == server));

            default: return(false);
            }
        }
 /// <summary>
 /// Gets a value indicating wherever or not the specified <see cref="Collections.Player"/> is muted.
 /// </summary>
 /// <param name="dPlayer"> the specified <see cref="Collections.Player"/>.</param>
 /// <returns> true if is muted, false if not.</returns>
 public static bool IsMuted(this Collections.Player dPlayer) => MuteCollection.Exists(mute => mute.Target.Id == dPlayer.Id && mute.Expire > DateTime.Now);