/// <summary> /// Notifies server that a shot was fired /// </summary> /// <param name="shot">the shot that was fired</param> /// <returns>returns <see langword="true"/> of shot was a hit, and <see langword="false"/> if shot was a miss</returns> public bool FireShot(MutableShot shot) { return _shotTrackerProxy.FireShot(shot.ToShot()); }
/// <summary> /// Notifies server that a shot was fired /// </summary> /// <param name="shot">the shot that was fired</param> /// <returns>returns <see langword="true"/> of shot was a hit, and <see langword="false"/> if shot was a miss</returns> public bool FireShot(MutableShot shot) { return _shotTracker.FireShot(shot); }