public override string ToString()
 {
     return(string.Concat("kindDef=", KindDef, ", context=", Context, ", faction=", Faction, ", tile=", Tile, ", forceGenerateNewPawn=", ForceGenerateNewPawn.ToString(), ", newborn=", Newborn.ToString(), ", allowDead=", AllowDead.ToString(), ", allowDowned=", AllowDowned.ToString(), ", canGeneratePawnRelations=", CanGeneratePawnRelations.ToString(), ", mustBeCapableOfViolence=", MustBeCapableOfViolence.ToString(), ", colonistRelationChanceFactor=", ColonistRelationChanceFactor, ", forceAddFreeWarmLayerIfNeeded=", ForceAddFreeWarmLayerIfNeeded.ToString(), ", allowGay=", AllowGay.ToString(), ", prohibitedTraits=", ProhibitedTraits, ", allowFood=", AllowFood.ToString(), ", allowAddictions=", AllowAddictions.ToString(), ", inhabitant=", Inhabitant.ToString(), ", certainlyBeenInCryptosleep=", CertainlyBeenInCryptosleep.ToString(), ", biocodeWeaponChance=", BiocodeWeaponChance, ", validatorPreGear=", ValidatorPreGear, ", validatorPostGear=", ValidatorPostGear, ", fixedBiologicalAge=", FixedBiologicalAge, ", fixedChronologicalAge=", FixedChronologicalAge, ", fixedGender=", FixedGender, ", fixedMelanin=", FixedMelanin, ", fixedLastName=", FixedLastName, ", fixedBirthName=", FixedBirthName));
 }
Exemple #2
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 public override string ToString()
 {
     return("kindDef=" + KindDef + ", context=" + Context + ", faction=" + Faction + ", tile=" + Tile + ", forceGenerateNewPawn=" + ForceGenerateNewPawn.ToString() + ", newborn=" + Newborn.ToString() + ", allowDead=" + AllowDead.ToString() + ", allowDowned=" + AllowDowned.ToString() + ", canGeneratePawnRelations=" + CanGeneratePawnRelations.ToString() + ", mustBeCapableOfViolence=" + MustBeCapableOfViolence.ToString() + ", colonistRelationChanceFactor=" + ColonistRelationChanceFactor + ", forceAddFreeWarmLayerIfNeeded=" + ForceAddFreeWarmLayerIfNeeded.ToString() + ", allowGay=" + AllowGay.ToString() + ", prohibitedTraits=" + ProhibitedTraits + ", allowFood=" + AllowFood.ToString() + ", allowAddictions=" + AllowAddictions.ToString() + ", inhabitant=" + Inhabitant.ToString() + ", certainlyBeenInCryptosleep=" + CertainlyBeenInCryptosleep.ToString() + ", biocodeWeaponChance=" + BiocodeWeaponChance + ", validatorPreGear=" + ValidatorPreGear + ", validatorPostGear=" + ValidatorPostGear + ", fixedBiologicalAge=" + FixedBiologicalAge + ", fixedChronologicalAge=" + FixedChronologicalAge + ", fixedGender=" + FixedGender + ", fixedMelanin=" + FixedMelanin + ", fixedLastName=" + FixedLastName + ", fixedBirthName=" + FixedBirthName);
 }