Exemple #1
0
    /// <summary>
    /// Plays a background music on loop. If a track is already playing,
    /// stops current track and plays new one.
    /// </summary>
    /// <param name="name">the enum name of the track to play</param>
    public void PlayMusic(MusicSoundEffect name)
    {
        if (musicSoundEffectsDict.ContainsKey(name))
        {
            if (musicAudioSource.isPlaying)
            {
                musicAudioSource.Stop();
                musicAudioSource.clip = musicSoundEffectsDict[name];
                musicAudioSource.Play();
                musicAudioSource.loop = true;
            }
            else
            {
                musicAudioSource.clip = musicSoundEffectsDict[name];
                musicAudioSource.Play();
                musicAudioSource.loop = true;
            }

            //set current music enum
            currentMusic = name;
        }
        else
        {
            Debug.Log("Music name " + name.ToString() + " is not in the music sound effects dictionary!");
        }
    }
Exemple #2
0
 /// <summary>
 /// Stops the current music
 /// </summary>
 public void StopMusic()
 {
     if (musicAudioSource.isPlaying)
     {
         musicAudioSource.Stop();
         currentMusic = MusicSoundEffect.None;
     }
     else
     {
         Debug.Log("No music is playing to stop.");
     }
 }
 /// <summary>
 /// Gets a music from the music dictionary
 /// </summary>
 /// <param name="name">the name of the music</param>
 /// <returns></returns>
 public AudioClip GetMusic(MusicSoundEffect name)
 {
     if (musicSoundEffectsDict.ContainsKey(name))
     {
         return(musicSoundEffectsDict[name]);
     }
     else
     {
         Debug.Log("Key " + name + " is not in the music dictionary!");
         return(null);
     }
 }