void Update() { if (!m_Playing || m_Paused) { return; } if (!m_AudioSource.isPlaying) { if (m_Playlist == null || m_Playlist.tracksCount == 0) { return; } if (m_NextIndex < 0 || m_NextIndex >= m_Playlist.tracksCount) { return; } AudioClip track = m_Playlist.GetTrack(m_NextIndex); m_AudioSource.clip = track; m_AudioSource.Play(); m_NextIndex = (m_NextIndex + 1) % m_Playlist.tracksCount; } }