Exemple #1
0
    public void StartFadingOut()
    {
        GetComponent <AudioSource>().volume = cachedMaxVolume;

        mode  = MusicPlayerMode.FadingOut;
        timer = fadeOutTime;
    }
Exemple #2
0
    public void StartPlaying()
    {
        GetComponent <AudioSource>().volume = cachedMaxVolume;

        mode  = MusicPlayerMode.Playing;
        timer = Mathf.Max(0.0f, GetComponent <AudioSource>().clip.length - fadeInTime - fadeOutTime);
    }
Exemple #3
0
    public void StartFadingIn(AudioClip clip)
    {
        GetComponent <AudioSource>().clip   = clip;
        GetComponent <AudioSource>().volume = 0.0f;

        if (!GetComponent <AudioSource>().isPlaying)
        {
            GetComponent <AudioSource>().Play();
        }

        mode  = MusicPlayerMode.FadingIn;
        timer = fadeInTime;
    }
		public static void Update(MusicPlayerMode mode) {

            if (mode == MusicPlayerMode.Disabled)
            {
				if (XnaMedia.MediaPlayer.State == XnaMedia.MediaState.Playing)
                {
					XnaMedia.MediaPlayer.Pause();
                }

                return;
            }

			XnaMedia.MediaPlayer.Volume = mode == MusicPlayerMode.Normal ? MaxSoundVolume : MinSoundVolume;

			if (XnaMedia.MediaPlayer.State == XnaMedia.MediaState.Playing && mode == MusicPlayerMode.Normal && XnaMedia.MediaPlayer.Volume < MaxSoundVolume)
			{
				XnaMedia.MediaPlayer.Volume += SoundVolumeStep;
				XnaMedia.MediaPlayer.Volume = Math.Min(XnaMedia.MediaPlayer.Volume, MaxSoundVolume);
			}
			else if (XnaMedia.MediaPlayer.State == XnaMedia.MediaState.Playing && mode == MusicPlayerMode.LowVolume && XnaMedia.MediaPlayer.Volume > MinSoundVolume)
            {
				XnaMedia.MediaPlayer.Volume -= SoundVolumeStep;
				XnaMedia.MediaPlayer.Volume = Math.Max(XnaMedia.MediaPlayer.Volume, MinSoundVolume);
            }
			else if (XnaMedia.MediaPlayer.State == XnaMedia.MediaState.Paused)
            {
				XnaMedia.MediaPlayer.Resume();
            }
			else if (XnaMedia.MediaPlayer.State == XnaMedia.MediaState.Stopped && _currentSong != null || XnaMedia.MediaPlayer.State == XnaMedia.MediaState.Playing && !_currentSong.Playing)
			{
				_currentSongIndex = ++_currentSongIndex % Songs.Count;
				_currentSong = Songs.Any() ? Songs[_currentSongIndex] : null;
				Start(_currentSong);
			}
			else if (mode != MusicPlayerMode.Disabled && XnaMedia.MediaPlayer.State == XnaMedia.MediaState.Stopped)
            {
                _currentSongIndex = 0;
                _currentSong = Songs.FirstOrDefault();
                Start(_currentSong);
            }
		}
Exemple #5
0
        private static void MusicPlayerDemo(MusicPlayerMode musicPlayerMode)
        {
            const string fileName    = "simple_audio.mp3";
            MusicPlayer  musicPlayer = new MusicPlayer();

            switch (musicPlayerMode)
            {
            case MusicPlayerMode.Mp3:
                musicPlayer = new MusicPlayer(fileName);
                break;

            case MusicPlayerMode.Bytes:
                var bytes = File.ReadAllBytes(fileName);
                musicPlayer = new MusicPlayer(bytes);
                break;

            case MusicPlayerMode.Stream:
                var stream = File.OpenRead(fileName);
                musicPlayer = new MusicPlayer(stream);
                break;
            }

            var delay = 4000;

            musicPlayer.Play();
            System.Threading.Thread.Sleep(delay);
            musicPlayer.Pause();
            System.Threading.Thread.Sleep(delay);
            musicPlayer.Play();
            System.Threading.Thread.Sleep(delay);
            musicPlayer.Stop();
            System.Threading.Thread.Sleep(delay);
            musicPlayer.Play();
            System.Threading.Thread.Sleep(delay);
            musicPlayer.Closed();
            Console.ReadKey();
        }