public override void Start() { base.Start(); try { Current.Game = null; musicManagerEntry = new MusicManagerEntry(); FileInfo fileInfo = Root.checkedAutostartSaveFile ? null : SaveGameFilesUtility.GetAutostartSaveFile(); Root.checkedAutostartSaveFile = true; if (fileInfo != null) { GameDataSaveLoader.LoadGame(fileInfo); } } catch (Exception arg) { Log.Error("Critical error in root Start(): " + arg); } }
public override void Start() { base.Start(); Current.Game = null; this.musicManagerEntry = new MusicManagerEntry(); }